vkd3d-shader/glsl: Implement VSIR_OP_UGE.

This commit is contained in:
Shaun Ren
2025-07-23 18:16:10 -04:00
committed by Henri Verbeet
parent 4c37800f52
commit b8776bb6bd
Notes: Henri Verbeet 2025-08-21 16:34:36 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1648

View File

@@ -1531,6 +1531,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
break;
case VSIR_OP_GEO:
case VSIR_OP_IGE:
case VSIR_OP_UGE:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;
case VSIR_OP_IF: