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vkd3d-shader/glsl: Implement VSIR_OP_UGE.
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Notes:
Henri Verbeet
2025-08-21 16:34:36 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1648
@@ -1531,6 +1531,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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break;
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case VSIR_OP_GEO:
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case VSIR_OP_IGE:
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case VSIR_OP_UGE:
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shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
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break;
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case VSIR_OP_IF:
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