vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_spec_constant().

This commit is contained in:
Henri Verbeet
2025-09-01 11:15:25 +02:00
parent c81b5398c2
commit b68096f52d
Notes: Henri Verbeet 2025-09-02 11:46:22 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1708

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@@ -3998,9 +3998,8 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
info = get_spec_constant_info(name); info = get_spec_constant_info(name);
default_value = info ? info->default_value.u : 0; default_value = info ? info->default_value.u : 0;
scalar_type_id = spirv_get_type_id_for_component_type(builder, vkd3d_component_type_from_data_type(type), 1); scalar_type_id = spirv_get_type_id(builder, type, 1);
vector_type_id = spirv_get_type_id_for_component_type(builder, vector_type_id = spirv_get_type_id(builder, type, component_count);
vkd3d_component_type_from_data_type(type), component_count);
for (unsigned int i = 0; i < component_count; ++i) for (unsigned int i = 0; i < component_count; ++i)
{ {