vkd3d-shader/hlsl: Parse function call syntax on state blocks.

This commit is contained in:
Francisco Casas
2024-03-19 16:06:12 -03:00
committed by Henri Verbeet
parent f15d8dc9e9
commit b5f2e7daeb
Notes: Henri Verbeet 2024-07-09 21:10:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/915
4 changed files with 47 additions and 9 deletions

View File

@@ -7379,6 +7379,32 @@ state_block:
hlsl_src_from_node(&entry->args[i], $5.args[i]);
vkd3d_free($5.args);
$$ = $1;
state_block_add_entry($$, entry);
}
| state_block any_identifier '(' func_arguments ')' ';'
{
struct hlsl_state_block_entry *entry;
unsigned int i;
if (!(entry = hlsl_alloc(ctx, sizeof(*entry))))
YYABORT;
entry->is_function_call = true;
entry->name = $2;
entry->lhs_has_index = false;
entry->lhs_index = 0;
entry->instrs = $4.instrs;
entry->args_count = $4.args_count;
if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count)))
YYABORT;
for (i = 0; i < entry->args_count; ++i)
hlsl_src_from_node(&entry->args[i], $4.args[i]);
vkd3d_free($4.args);
$$ = $1;
state_block_add_entry($$, entry);
}