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vkd3d-shader/hlsl: Parse function call syntax on state blocks.
This commit is contained in:
committed by
Henri Verbeet
parent
f15d8dc9e9
commit
b5f2e7daeb
Notes:
Henri Verbeet
2024-07-09 21:10:32 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/915
@@ -507,22 +507,31 @@ struct hlsl_ir_var
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* name[lhs_index] = args[0]
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* - or -
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* name[lhs_index] = {args[0], args[1], ...};
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*
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* This struct also represents function call syntax:
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* name(args[0], args[1], ...)
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*/
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struct hlsl_state_block_entry
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{
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/* For assignments, the name in the lhs. */
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/* Whether this entry is a function call. */
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bool is_function_call;
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/* For assignments, the name in the lhs.
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* For functions, the name of the function. */
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char *name;
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/* Resolved format-specific property identifier. */
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unsigned int name_id;
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/* Whether the lhs in the assignment is indexed and, in that case, its index. */
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/* For assignments, whether the lhs of an assignment is indexed and, in
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* that case, its index. */
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bool lhs_has_index;
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unsigned int lhs_index;
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/* Instructions present in the rhs. */
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/* Instructions present in the rhs or the function arguments. */
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struct hlsl_block *instrs;
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/* For assignments, arguments of the rhs initializer. */
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/* For assignments, arguments of the rhs initializer.
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* For function calls, the arguments themselves. */
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struct hlsl_src *args;
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unsigned int args_count;
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};
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