vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.

This is a fxc quirk that was fixed for SM >= 5.1 only.
This commit is contained in:
Victor Chiletto 2024-07-03 14:05:58 -03:00
parent 8fb3b604bf
commit b5b3c8b9ff
Notes: Henri Verbeet 2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792

View File

@ -1214,13 +1214,19 @@ static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl
return true; return true;
} }
static bool parse_reservation_index(const char *string, unsigned int bracket_offset, static bool parse_reservation_index(struct hlsl_ctx *ctx, const char *string, unsigned int bracket_offset,
struct hlsl_reg_reservation *reservation) struct hlsl_reg_reservation *reservation)
{ {
char *endptr; char *endptr;
reservation->reg_type = ascii_tolower(string[0]); reservation->reg_type = ascii_tolower(string[0]);
/* Prior to SM5.1, fxc simply ignored bracket offsets for 'b' types. */
if (reservation->reg_type == 'b' && hlsl_version_lt(ctx, 5, 1))
{
bracket_offset = 0;
}
if (string[1] == '\0') if (string[1] == '\0')
{ {
reservation->reg_index = bracket_offset; reservation->reg_index = bracket_offset;
@ -6557,7 +6563,7 @@ register_reservation:
':' KW_REGISTER '(' any_identifier ')' ':' KW_REGISTER '(' any_identifier ')'
{ {
memset(&$$, 0, sizeof($$)); memset(&$$, 0, sizeof($$));
if (!parse_reservation_index($4, 0, &$$)) if (!parse_reservation_index(ctx, $4, 0, &$$))
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4); "Invalid register reservation '%s'.", $4);
@ -6566,7 +6572,7 @@ register_reservation:
| ':' KW_REGISTER '(' any_identifier '[' expr ']' ')' | ':' KW_REGISTER '(' any_identifier '[' expr ']' ')'
{ {
memset(&$$, 0, sizeof($$)); memset(&$$, 0, sizeof($$));
if (!parse_reservation_index($4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$)) if (!parse_reservation_index(ctx, $4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
{ {
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4); "Invalid register reservation '%s'.", $4);
@ -6578,13 +6584,13 @@ register_reservation:
| ':' KW_REGISTER '(' any_identifier ',' any_identifier ')' | ':' KW_REGISTER '(' any_identifier ',' any_identifier ')'
{ {
memset(&$$, 0, sizeof($$)); memset(&$$, 0, sizeof($$));
if (parse_reservation_index($6, 0, &$$)) if (parse_reservation_index(ctx, $6, 0, &$$))
{ {
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4); hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
} }
else if (parse_reservation_space($6, &$$.reg_space)) else if (parse_reservation_space($6, &$$.reg_space))
{ {
if (!parse_reservation_index($4, 0, &$$)) if (!parse_reservation_index(ctx, $4, 0, &$$))
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4); "Invalid register reservation '%s'.", $4);
} }
@ -6605,7 +6611,7 @@ register_reservation:
hlsl_error(ctx, &@9, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@9, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register space reservation '%s'.", $9); "Invalid register space reservation '%s'.", $9);
if (!parse_reservation_index($4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$)) if (!parse_reservation_index(ctx, $4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
{ {
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4); "Invalid register reservation '%s'.", $4);
@ -6620,7 +6626,7 @@ register_reservation:
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4); hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
memset(&$$, 0, sizeof($$)); memset(&$$, 0, sizeof($$));
if (!parse_reservation_index($6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$)) if (!parse_reservation_index(ctx, $6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
{ {
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $6); "Invalid register reservation '%s'.", $6);
@ -6635,7 +6641,7 @@ register_reservation:
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4); hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
memset(&$$, 0, sizeof($$)); memset(&$$, 0, sizeof($$));
if (!parse_reservation_index($6, 0, &$$)) if (!parse_reservation_index(ctx, $6, 0, &$$))
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $6); "Invalid register reservation '%s'.", $6);
@ -6652,7 +6658,7 @@ register_reservation:
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4); hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
memset(&$$, 0, sizeof($$)); memset(&$$, 0, sizeof($$));
if (!parse_reservation_index($6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$)) if (!parse_reservation_index(ctx, $6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
{ {
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $6); "Invalid register reservation '%s'.", $6);