vkd3d-shader/sm1: Add support for vkd3d_shader_scan().

Nominally, at least. Not all of the early shader models explicitly
declare resources and samplers, so those may currently get missed for
those.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-06 17:11:49 +02:00
committed by Alexandre Julliard
parent f7662f9878
commit b5a7abbfa6
2 changed files with 45 additions and 9 deletions

View File

@@ -274,6 +274,9 @@ static void test_d3dbc(void)
(int)d3d_asm.size, (char *)d3d_asm.code);
vkd3d_shader_free_shader_code(&d3d_asm);
rc = vkd3d_shader_scan(&info, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
info.source.size = sizeof(vs_minimal) + 1;
rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);