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vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
Nominally, at least. Not all of the early shader models explicitly declare resources and samplers, so those may currently get missed for those. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
f7662f9878
commit
b5a7abbfa6
@@ -274,6 +274,9 @@ static void test_d3dbc(void)
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(int)d3d_asm.size, (char *)d3d_asm.code);
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vkd3d_shader_free_shader_code(&d3d_asm);
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rc = vkd3d_shader_scan(&info, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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info.source.size = sizeof(vs_minimal) + 1;
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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