vkd3d-shader: Import the HLSL compiler from Wine.

This corresponds to Wine commit 9f9fec18799bf59df6211b7294f8d338caa7f4db.

Note that for the moment, compilation messages have not been ported.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-01-27 10:29:44 -06:00 committed by Alexandre Julliard
parent 9d6be9530b
commit b523122ef3
8 changed files with 5609 additions and 3 deletions

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@ -126,9 +126,22 @@ libs/vkd3d-shader/preproc.tab.c libs/vkd3d-shader/preproc.tab.h &: libs/vkd3d-sh
@$(MKDIR_P) libs/vkd3d-shader @$(MKDIR_P) libs/vkd3d-shader
$(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $< $(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $<
BUILT_SOURCES += libs/vkd3d-shader/preproc.tab.h libs/vkd3d-shader/hlsl.yy.c: $(srcdir)/libs/vkd3d-shader/hlsl.l
@$(MKDIR_P) libs/vkd3d-shader
$(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $<
libs/vkd3d-shader/hlsl.tab.c libs/vkd3d-shader/hlsl.tab.h &: libs/vkd3d-shader/hlsl.y
@$(MKDIR_P) libs/vkd3d-shader
$(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/hlsl.tab.c $<
BUILT_SOURCES += \
libs/vkd3d-shader/hlsl.tab.h \
libs/vkd3d-shader/preproc.tab.h
vkd3d_shader_yyfiles = \ vkd3d_shader_yyfiles = \
libs/vkd3d-shader/hlsl.tab.c \
libs/vkd3d-shader/hlsl.tab.h \
libs/vkd3d-shader/hlsl.yy.c \
libs/vkd3d-shader/preproc.tab.c \ libs/vkd3d-shader/preproc.tab.c \
libs/vkd3d-shader/preproc.tab.h \ libs/vkd3d-shader/preproc.tab.h \
libs/vkd3d-shader/preproc.yy.c libs/vkd3d-shader/preproc.yy.c
@ -146,6 +159,7 @@ libvkd3d_shader_la_SOURCES = \
include/vkd3d_shader.h \ include/vkd3d_shader.h \
libs/vkd3d-shader/checksum.c \ libs/vkd3d-shader/checksum.c \
libs/vkd3d-shader/dxbc.c \ libs/vkd3d-shader/dxbc.c \
libs/vkd3d-shader/hlsl.c \
libs/vkd3d-shader/spirv.c \ libs/vkd3d-shader/spirv.c \
libs/vkd3d-shader/trace.c \ libs/vkd3d-shader/trace.c \
libs/vkd3d-shader/vkd3d_shader.map \ libs/vkd3d-shader/vkd3d_shader.map \

1672
libs/vkd3d-shader/hlsl.c Normal file

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644
libs/vkd3d-shader/hlsl.h Normal file
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@ -0,0 +1,644 @@
/*
* Copyright 2012 Matteo Bruni for CodeWeavers
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_HLSL_H
#define __VKD3D_SHADER_HLSL_H
#include "vkd3d_shader_private.h"
#include "rbtree.h"
enum parse_status
{
PARSE_SUCCESS = 0,
PARSE_WARN = 1,
PARSE_ERR = 2
};
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant
* licensing information.
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#define HLSL_SWIZZLE_X (0u)
#define HLSL_SWIZZLE_Y (1u)
#define HLSL_SWIZZLE_Z (2u)
#define HLSL_SWIZZLE_W (3u)
#define HLSL_SWIZZLE(x, y, z, w) \
(((HLSL_SWIZZLE_ ## x) << 0) \
| ((HLSL_SWIZZLE_ ## y) << 2) \
| ((HLSL_SWIZZLE_ ## z) << 4) \
| ((HLSL_SWIZZLE_ ## w) << 6))
enum hlsl_type_class
{
HLSL_CLASS_SCALAR,
HLSL_CLASS_VECTOR,
HLSL_CLASS_MATRIX,
HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
};
enum hlsl_base_type
{
HLSL_TYPE_FLOAT,
HLSL_TYPE_HALF,
HLSL_TYPE_DOUBLE,
HLSL_TYPE_INT,
HLSL_TYPE_UINT,
HLSL_TYPE_BOOL,
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_SAMPLER,
HLSL_TYPE_TEXTURE,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_STRING,
HLSL_TYPE_VOID,
};
enum hlsl_sampler_dim
{
HLSL_SAMPLER_DIM_GENERIC,
HLSL_SAMPLER_DIM_1D,
HLSL_SAMPLER_DIM_2D,
HLSL_SAMPLER_DIM_3D,
HLSL_SAMPLER_DIM_CUBE,
HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE
};
enum hlsl_matrix_majority
{
HLSL_COLUMN_MAJOR,
HLSL_ROW_MAJOR
};
struct hlsl_type
{
struct list entry;
struct rb_entry scope_entry;
enum hlsl_type_class type;
enum hlsl_base_type base_type;
enum hlsl_sampler_dim sampler_dim;
const char *name;
unsigned int modifiers;
unsigned int dimx;
unsigned int dimy;
unsigned int reg_size;
union
{
struct list *elements;
struct
{
struct hlsl_type *type;
unsigned int elements_count;
} array;
} e;
};
struct hlsl_struct_field
{
struct list entry;
struct hlsl_type *type;
const char *name;
const char *semantic;
DWORD modifiers;
unsigned int reg_offset;
};
struct source_location
{
const char *file;
unsigned int line;
unsigned int col;
};
enum hlsl_ir_node_type
{
HLSL_IR_ASSIGNMENT = 0,
HLSL_IR_CONSTANT,
HLSL_IR_EXPR,
HLSL_IR_IF,
HLSL_IR_LOAD,
HLSL_IR_LOOP,
HLSL_IR_JUMP,
HLSL_IR_SWIZZLE,
};
struct hlsl_ir_node
{
struct list entry;
enum hlsl_ir_node_type type;
struct hlsl_type *data_type;
struct list uses;
struct source_location loc;
/* Liveness ranges. "index" is the index of this instruction. Since this is
* essentially an SSA value, the earliest live point is the index. This is
* true even for loops, since currently we can't have a reference to a
* value generated in an earlier iteration of the loop. */
unsigned int index, last_read;
};
struct hlsl_src
{
struct hlsl_ir_node *node;
struct list entry;
};
#define HLSL_STORAGE_EXTERN 0x00000001
#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
#define HLSL_MODIFIER_PRECISE 0x00000004
#define HLSL_STORAGE_SHARED 0x00000008
#define HLSL_STORAGE_GROUPSHARED 0x00000010
#define HLSL_STORAGE_STATIC 0x00000020
#define HLSL_STORAGE_UNIFORM 0x00000040
#define HLSL_STORAGE_VOLATILE 0x00000080
#define HLSL_MODIFIER_CONST 0x00000100
#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
#define HLSL_STORAGE_IN 0x00000800
#define HLSL_STORAGE_OUT 0x00001000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
HLSL_MODIFIER_COLUMN_MAJOR)
#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
struct reg_reservation
{
enum vkd3d_shader_register_type type;
DWORD regnum;
};
struct hlsl_ir_var
{
struct hlsl_type *data_type;
struct source_location loc;
const char *name;
const char *semantic;
unsigned int modifiers;
const struct reg_reservation *reg_reservation;
struct list scope_entry, param_entry;
unsigned int first_write, last_read;
};
struct hlsl_ir_function
{
struct rb_entry entry;
const char *name;
struct rb_tree overloads;
BOOL intrinsic;
};
struct hlsl_ir_function_decl
{
struct hlsl_type *return_type;
struct hlsl_ir_var *return_var;
struct source_location loc;
struct rb_entry entry;
struct hlsl_ir_function *func;
const char *semantic;
struct list *parameters;
struct list *body;
};
struct hlsl_ir_if
{
struct hlsl_ir_node node;
struct hlsl_src condition;
struct list then_instrs;
struct list else_instrs;
};
struct hlsl_ir_loop
{
struct hlsl_ir_node node;
/* loop condition is stored in the body (as "if (!condition) break;") */
struct list body;
unsigned int next_index; /* liveness index of the end of the loop */
};
enum hlsl_ir_expr_op
{
HLSL_IR_UNOP_BIT_NOT = 0,
HLSL_IR_UNOP_LOGIC_NOT,
HLSL_IR_UNOP_NEG,
HLSL_IR_UNOP_ABS,
HLSL_IR_UNOP_SIGN,
HLSL_IR_UNOP_RCP,
HLSL_IR_UNOP_RSQ,
HLSL_IR_UNOP_SQRT,
HLSL_IR_UNOP_NRM,
HLSL_IR_UNOP_EXP2,
HLSL_IR_UNOP_LOG2,
HLSL_IR_UNOP_CAST,
HLSL_IR_UNOP_FRACT,
HLSL_IR_UNOP_SIN,
HLSL_IR_UNOP_COS,
HLSL_IR_UNOP_SIN_REDUCED, /* Reduced range [-pi, pi] */
HLSL_IR_UNOP_COS_REDUCED, /* Reduced range [-pi, pi] */
HLSL_IR_UNOP_DSX,
HLSL_IR_UNOP_DSY,
HLSL_IR_UNOP_SAT,
HLSL_IR_UNOP_PREINC,
HLSL_IR_UNOP_PREDEC,
HLSL_IR_UNOP_POSTINC,
HLSL_IR_UNOP_POSTDEC,
HLSL_IR_BINOP_ADD,
HLSL_IR_BINOP_SUB,
HLSL_IR_BINOP_MUL,
HLSL_IR_BINOP_DIV,
HLSL_IR_BINOP_MOD,
HLSL_IR_BINOP_LESS,
HLSL_IR_BINOP_GREATER,
HLSL_IR_BINOP_LEQUAL,
HLSL_IR_BINOP_GEQUAL,
HLSL_IR_BINOP_EQUAL,
HLSL_IR_BINOP_NEQUAL,
HLSL_IR_BINOP_LOGIC_AND,
HLSL_IR_BINOP_LOGIC_OR,
HLSL_IR_BINOP_LSHIFT,
HLSL_IR_BINOP_RSHIFT,
HLSL_IR_BINOP_BIT_AND,
HLSL_IR_BINOP_BIT_OR,
HLSL_IR_BINOP_BIT_XOR,
HLSL_IR_BINOP_DOT,
HLSL_IR_BINOP_CRS,
HLSL_IR_BINOP_MIN,
HLSL_IR_BINOP_MAX,
HLSL_IR_BINOP_POW,
HLSL_IR_TEROP_LERP,
HLSL_IR_SEQUENCE,
};
struct hlsl_ir_expr
{
struct hlsl_ir_node node;
enum hlsl_ir_expr_op op;
struct hlsl_src operands[3];
};
enum hlsl_ir_jump_type
{
HLSL_IR_JUMP_BREAK,
HLSL_IR_JUMP_CONTINUE,
HLSL_IR_JUMP_DISCARD,
HLSL_IR_JUMP_RETURN,
};
struct hlsl_ir_jump
{
struct hlsl_ir_node node;
enum hlsl_ir_jump_type type;
};
struct hlsl_ir_swizzle
{
struct hlsl_ir_node node;
struct hlsl_src val;
DWORD swizzle;
};
struct hlsl_deref
{
struct hlsl_ir_var *var;
struct hlsl_src offset;
};
struct hlsl_ir_load
{
struct hlsl_ir_node node;
struct hlsl_deref src;
};
struct hlsl_ir_assignment
{
struct hlsl_ir_node node;
struct hlsl_deref lhs;
struct hlsl_src rhs;
unsigned char writemask;
};
struct hlsl_ir_constant
{
struct hlsl_ir_node node;
union
{
unsigned u[4];
int i[4];
float f[4];
double d[4];
BOOL b[4];
} value;
};
struct hlsl_scope
{
struct list entry;
struct list vars;
struct rb_tree types;
struct hlsl_scope *upper;
};
/* Structures used only during parsing */
struct parse_parameter
{
struct hlsl_type *type;
const char *name;
const char *semantic;
const struct reg_reservation *reg_reservation;
unsigned int modifiers;
};
struct parse_colon_attribute
{
const char *semantic;
struct reg_reservation *reg_reservation;
};
struct parse_initializer
{
struct hlsl_ir_node **args;
unsigned int args_count;
struct list *instrs;
};
struct parse_variable_def
{
struct list entry;
struct source_location loc;
char *name;
unsigned int array_size;
const char *semantic;
struct reg_reservation *reg_reservation;
struct parse_initializer initializer;
};
struct parse_function
{
char *name;
struct hlsl_ir_function_decl *decl;
};
struct parse_if_body
{
struct list *then_instrs;
struct list *else_instrs;
};
enum parse_unary_op
{
UNARY_OP_PLUS,
UNARY_OP_MINUS,
UNARY_OP_LOGICNOT,
UNARY_OP_BITNOT,
};
enum parse_assign_op
{
ASSIGN_OP_ASSIGN,
ASSIGN_OP_ADD,
ASSIGN_OP_SUB,
ASSIGN_OP_MUL,
ASSIGN_OP_DIV,
ASSIGN_OP_MOD,
ASSIGN_OP_LSHIFT,
ASSIGN_OP_RSHIFT,
ASSIGN_OP_AND,
ASSIGN_OP_OR,
ASSIGN_OP_XOR,
};
struct hlsl_parse_ctx
{
const char **source_files;
unsigned int source_files_count;
const char *source_file;
unsigned int line_no;
unsigned int column;
enum parse_status status;
struct vkd3d_shader_message_context *message_context;
struct hlsl_scope *cur_scope;
struct hlsl_scope *globals;
struct list scopes;
struct list types;
struct rb_tree functions;
const struct hlsl_ir_function_decl *cur_function;
enum hlsl_matrix_majority matrix_majority;
struct
{
struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1];
struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
struct hlsl_type *Void;
} builtin_types;
struct list static_initializers;
};
extern struct hlsl_parse_ctx hlsl_ctx DECLSPEC_HIDDEN;
enum hlsl_error_level
{
HLSL_LEVEL_ERROR = 0,
HLSL_LEVEL_WARNING,
HLSL_LEVEL_NOTE,
};
void hlsl_message(const char *fmt, ...) VKD3D_PRINTF_FUNC(1,2) DECLSPEC_HIDDEN;
void hlsl_report_message(const struct source_location loc,
enum hlsl_error_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(3,4) DECLSPEC_HIDDEN;
static inline struct hlsl_ir_assignment *assignment_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_ASSIGNMENT);
return CONTAINING_RECORD(node, struct hlsl_ir_assignment, node);
}
static inline struct hlsl_ir_constant *constant_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_CONSTANT);
return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
}
static inline struct hlsl_ir_expr *expr_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_EXPR);
return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
}
static inline struct hlsl_ir_if *if_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_IF);
return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
}
static inline struct hlsl_ir_jump *jump_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_JUMP);
return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
}
static inline struct hlsl_ir_load *load_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOAD);
return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
}
static inline struct hlsl_ir_loop *loop_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOOP);
return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
}
static inline struct hlsl_ir_swizzle *swizzle_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_SWIZZLE);
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type,
struct hlsl_type *data_type, struct source_location loc)
{
memset(node, 0, sizeof(*node));
node->type = type;
node->data_type = data_type;
node->loc = loc;
list_init(&node->uses);
}
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
{
src->node = node;
if (node)
list_add_tail(&node->uses, &src->entry);
}
static inline void hlsl_src_remove(struct hlsl_src *src)
{
if (src->node)
list_remove(&src->entry);
src->node = NULL;
}
static inline void set_parse_status(enum parse_status *current, enum parse_status update)
{
if (update == PARSE_ERR)
*current = PARSE_ERR;
else if (update == PARSE_WARN && *current == PARSE_SUCCESS)
*current = PARSE_WARN;
}
struct hlsl_ir_node *add_assignment(struct list *instrs, struct hlsl_ir_node *lhs,
enum parse_assign_op assign_op, struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *add_expr(struct list *instrs, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[3],
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_node *add_implicit_conversion(struct list *instrs, struct hlsl_ir_node *node, struct hlsl_type *type,
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *new_cast(struct hlsl_ir_node *node, struct hlsl_type *type,
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_node *new_binary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *arg2) DECLSPEC_HIDDEN;
struct hlsl_ir_node *new_unary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct source_location loc) DECLSPEC_HIDDEN;
BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var) DECLSPEC_HIDDEN;
struct hlsl_ir_var *get_variable(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
void free_declaration(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
struct hlsl_type *clone_hlsl_type(struct hlsl_type *old, unsigned int default_majority) DECLSPEC_HIDDEN;
struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive) DECLSPEC_HIDDEN;
BOOL is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
BOOL find_function(const char *name) DECLSPEC_HIDDEN;
unsigned int components_count_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
BOOL compare_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
BOOL compatible_data_types(struct hlsl_type *s1, struct hlsl_type *s2) DECLSPEC_HIDDEN;
void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
void init_functions_tree(struct rb_tree *funcs) DECLSPEC_HIDDEN;
void add_function_decl(struct rb_tree *funcs, char *name, struct hlsl_ir_function_decl *decl,
BOOL intrinsic) DECLSPEC_HIDDEN;
int hlsl_lexer_compile(const char *text, enum vkd3d_shader_type type, DWORD major, DWORD minor, const char *entrypoint,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
int hlsl_parser_compile(enum vkd3d_shader_type type, DWORD major, DWORD minor, const char *entrypoint,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
const char *debug_base_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN;
const char *debug_node_type(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
void debug_dump_ir_function_decl(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
void free_hlsl_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
void free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
void free_instr_list(struct list *list) DECLSPEC_HIDDEN;
void free_function_rb(struct rb_entry *entry, void *context) DECLSPEC_HIDDEN;
#endif

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libs/vkd3d-shader/hlsl.l Normal file
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/*
* HLSL parser
*
* Copyright 2008 Stefan Dösinger
* Copyright 2012 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
%{
#define YY_NO_UNISTD_H
#include "hlsl.h"
#include "hlsl.tab.h"
#define YY_USER_ACTION \
do { \
hlsl_lloc.first_column = hlsl_ctx.column; \
hlsl_lloc.first_line = hlsl_ctx.line_no; \
hlsl_ctx.column += yyleng; \
} while(0);
%}
%option prefix="hlsl_"
%option never-interactive
%option noinput
%option nounput
%option noyywrap
%x pp pp_line pp_pragma pp_ignore
RESERVED1 auto|case|catch|char|class|const_cast|default|delete|dynamic_cast|enum
RESERVED2 explicit|friend|goto|long|mutable|new|operator|private|protected|public
RESERVED3 reinterpret_cast|short|signed|sizeof|static_cast|template|this|throw|try
RESERVED4 typename|union|unsigned|using|virtual
WS [ \t]
NEWLINE (\n)|(\r\n)
DOUBLESLASHCOMMENT "//"[^\n]*
STRING \"[^\"]*\"
IDENTIFIER [A-Za-z_][A-Za-z0-9_]*
ANY (.)
%%
{RESERVED1} {
hlsl_message("Line %u: Reserved keyword \"%s\" used.\n", hlsl_ctx.line_no, yytext);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
{RESERVED2} {
hlsl_message("Line %u: Reserved keyword \"%s\" used.\n", hlsl_ctx.line_no, yytext);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
{RESERVED3} {
hlsl_message("Line %u: Reserved keyword \"%s\" used.\n", hlsl_ctx.line_no, yytext);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
{RESERVED4} {
hlsl_message("Line %u: Reserved keyword \"%s\" used.\n", hlsl_ctx.line_no, yytext);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
BlendState {return KW_BLENDSTATE; }
break {return KW_BREAK; }
Buffer {return KW_BUFFER; }
cbuffer {return KW_CBUFFER; }
compile {return KW_COMPILE; }
const {return KW_CONST; }
continue {return KW_CONTINUE; }
DepthStencilState {return KW_DEPTHSTENCILSTATE; }
DepthStencilView {return KW_DEPTHSTENCILVIEW; }
discard {return KW_DISCARD; }
do {return KW_DO; }
double {return KW_DOUBLE; }
else {return KW_ELSE; }
extern {return KW_EXTERN; }
false {return KW_FALSE; }
for {return KW_FOR; }
GeometryShader {return KW_GEOMETRYSHADER; }
groupshared {return KW_GROUPSHARED; }
if {return KW_IF; }
in {return KW_IN; }
inline {return KW_INLINE; }
inout {return KW_INOUT; }
matrix {return KW_MATRIX; }
namespace {return KW_NAMESPACE; }
nointerpolation {return KW_NOINTERPOLATION; }
out {return KW_OUT; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
precise {return KW_PRECISE; }
RasterizerState {return KW_RASTERIZERSTATE; }
RenderTargetView {return KW_RENDERTARGETVIEW; }
return {return KW_RETURN; }
register {return KW_REGISTER; }
sampler {return KW_SAMPLER; }
sampler1D {return KW_SAMPLER1D; }
sampler2D {return KW_SAMPLER2D; }
sampler3D {return KW_SAMPLER3D; }
samplerCUBE {return KW_SAMPLERCUBE; }
sampler_state {return KW_SAMPLER_STATE; }
SamplerComparisonState {return KW_SAMPLERCOMPARISONSTATE;}
shared {return KW_SHARED; }
stateblock {return KW_STATEBLOCK; }
stateblock_state {return KW_STATEBLOCK_STATE; }
static {return KW_STATIC; }
string {return KW_STRING; }
struct {return KW_STRUCT; }
switch {return KW_SWITCH; }
tbuffer {return KW_TBUFFER; }
technique {return KW_TECHNIQUE; }
technique10 {return KW_TECHNIQUE10; }
texture {return KW_TEXTURE; }
texture1D {return KW_TEXTURE1D; }
Texture1DArray {return KW_TEXTURE1DARRAY; }
texture2D {return KW_TEXTURE2D; }
Texture2DArray {return KW_TEXTURE2DARRAY; }
Texture2DMS {return KW_TEXTURE2DMS; }
Texture2DMSArray {return KW_TEXTURE2DMSARRAY; }
texture3D {return KW_TEXTURE3D; }
Texture3DArray {return KW_TEXTURE3DARRAY; }
textureCUBE {return KW_TEXTURECUBE; }
true {return KW_TRUE; }
typedef {return KW_TYPEDEF; }
uniform {return KW_UNIFORM; }
vector {return KW_VECTOR; }
VertexShader {return KW_VERTEXSHADER; }
void {return KW_VOID; }
volatile {return KW_VOLATILE; }
while {return KW_WHILE; }
\+\+ {return OP_INC; }
\-\- {return OP_DEC; }
&& {return OP_AND; }
\|\| {return OP_OR; }
== {return OP_EQ; }
\<\< {return OP_LEFTSHIFT; }
\<\<= {return OP_LEFTSHIFTASSIGN; }
\>\> {return OP_RIGHTSHIFT; }
\>\>= {return OP_RIGHTSHIFTASSIGN; }
\.\.\. {return OP_ELLIPSIS; }
\<= {return OP_LE; }
\>= {return OP_GE; }
!= {return OP_NE; }
\+= {return OP_ADDASSIGN; }
\-= {return OP_SUBASSIGN; }
\*= {return OP_MULASSIGN; }
\/= {return OP_DIVASSIGN; }
%= {return OP_MODASSIGN; }
&= {return OP_ANDASSIGN; }
\|= {return OP_ORASSIGN; }
^= {return OP_XORASSIGN; }
## {return OP_UNKNOWN1; }
#@ {return OP_UNKNOWN2; }
:: {return OP_UNKNOWN3; }
\-\> {return OP_UNKNOWN4; }
column_major {return KW_COLUMN_MAJOR; }
row_major {return KW_ROW_MAJOR; }
{IDENTIFIER} {
hlsl_lval.name = vkd3d_strdup(yytext);
if (get_variable(hlsl_ctx.cur_scope, yytext)
|| find_function(yytext))
return VAR_IDENTIFIER;
else if (get_type(hlsl_ctx.cur_scope, yytext, TRUE))
return TYPE_IDENTIFIER;
else
return NEW_IDENTIFIER;
}
[0-9]*\.[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F]? {
hlsl_lval.floatval = atof(yytext);
return C_FLOAT;
}
[0-9]+\.([eE][+-]?[0-9]+)?[h|H|f|F]? {
hlsl_lval.floatval = atof(yytext);
return C_FLOAT;
}
[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F] {
hlsl_lval.floatval = atof(yytext);
return C_FLOAT;
}
0x[0-9a-fA-F]+ {
sscanf(yytext, "0x%x", &hlsl_lval.intval);
return C_INTEGER;
}
0[0-7]+ {
sscanf(yytext, "0%o", &hlsl_lval.intval);
return C_INTEGER;
}
[0-9]+ {
hlsl_lval.intval = (atoi(yytext));
return C_INTEGER;
}
{DOUBLESLASHCOMMENT} {}
{WS}+ {}
{NEWLINE} {
hlsl_ctx.line_no++;
hlsl_ctx.column = 1;
}
^# {
BEGIN(pp);
}
<pp>pragma{WS}+ {
TRACE("Got a #pragma.\n");
BEGIN(pp_pragma);
}
<pp_pragma>pack_matrix{WS}*\({WS}*row_major{WS}*\) {
TRACE("#pragma setting row_major mode.\n");
hlsl_ctx.matrix_majority = HLSL_ROW_MAJOR;
BEGIN(pp_ignore);
}
<pp_pragma>pack_matrix{WS}*\({WS}*column_major{WS}*\) {
TRACE("#pragma setting column_major mode.\n");
hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR;
BEGIN(pp_ignore);
}
<pp_pragma>{NEWLINE} {
FIXME("Unsupported preprocessor #pragma directive at line %u.\n", hlsl_ctx.line_no);
BEGIN(INITIAL);
}
<pp_pragma>{ANY} {}
<pp>[0-9]+ {
TRACE("Preprocessor line info.\n");
BEGIN(pp_line);
hlsl_lval.intval = (atoi(yytext));
return PRE_LINE;
}
<pp_line>{STRING} {
char *string = vkd3d_strdup(yytext + 1);
BEGIN(pp_ignore);
string[strlen(string) - 1] = 0;
hlsl_lval.name = string;
return STRING;
}
<pp_line>{WS}+ {}
<pp_line>{NEWLINE} {
FIXME("Malformed preprocessor line directive?\n");
BEGIN(INITIAL);
}
<pp_ignore>{NEWLINE} {
BEGIN(INITIAL);
}
<pp_ignore>{ANY} {}
<pp>{NEWLINE} {
FIXME("Unexpected preprocessor directive.\n");
BEGIN(INITIAL);
}
<pp>{ANY} {}
{ANY} {
return yytext[0];
}
%%
int hlsl_lexer_compile(const char *text, enum vkd3d_shader_type type, DWORD major, DWORD minor, const char *entrypoint,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
{
YY_BUFFER_STATE buffer;
int ret;
buffer = hlsl__scan_string(text);
hlsl__switch_to_buffer(buffer);
ret = hlsl_parser_compile(type, major, minor, entrypoint, dxbc, message_context);
hlsl__delete_buffer(buffer);
return ret;
}

2961
libs/vkd3d-shader/hlsl.y Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1220,6 +1220,15 @@ const char *shader_get_type_prefix(enum vkd3d_shader_type type)
case VKD3D_SHADER_TYPE_COMPUTE: case VKD3D_SHADER_TYPE_COMPUTE:
return "cs"; return "cs";
case VKD3D_SHADER_TYPE_EFFECT:
return "fx";
case VKD3D_SHADER_TYPE_TEXTURE:
return "tx";
case VKD3D_SHADER_TYPE_LIBRARY:
return "lib";
default: default:
FIXME("Unhandled shader type %#x.\n", type); FIXME("Unhandled shader type %#x.\n", type);
return "unknown"; return "unknown";

View File

@ -225,7 +225,7 @@ static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const v
} }
} }
static void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader) void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader)
{ {
static bool enabled = true; static bool enabled = true;
const char *path; const char *path;
@ -961,7 +961,16 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info, static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{ {
return VKD3D_ERROR_NOT_IMPLEMENTED; struct vkd3d_shader_code preprocessed;
int ret;
if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)))
return ret;
ret = hlsl_compile_shader(preprocessed.code, compile_info, out, message_context);
vkd3d_shader_free_shader_code(&preprocessed);
return ret;
} }
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,

View File

@ -548,6 +548,10 @@ enum vkd3d_shader_type
VKD3D_SHADER_TYPE_GRAPHICS_COUNT, VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT, VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
VKD3D_SHADER_TYPE_EFFECT,
VKD3D_SHADER_TYPE_TEXTURE,
VKD3D_SHADER_TYPE_LIBRARY,
VKD3D_SHADER_TYPE_COUNT, VKD3D_SHADER_TYPE_COUNT,
}; };
@ -884,6 +888,8 @@ void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const str
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN; enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_message_context *message_context, const char *source_name,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
@ -909,6 +915,9 @@ void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksu
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info, int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN; struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type) enum vkd3d_data_type data_type)
{ {