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vkd3d-shader/hlsl: Store constant values as an array of unions.
This allows us to more easily manipulate individual elements in a type-agnostic way. For example, it allows easier implementation of constant swizzle folding. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
e2b57f6d2b
commit
b4e301b2d8
@@ -962,7 +962,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
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instr.srcs[0].reg.idx[0] = constant->reg.id;
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instr.srcs[0].reg.idx_count = 1;
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for (i = 0; i < dimx; ++i)
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instr.srcs[0].reg.immconst_uint[i] = constant->value.u[i];
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instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
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instr.src_count = 1,
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write_sm4_instruction(buffer, &instr);
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