tests: Use the appropriate RTV format in minimum-precision.shader_test.

This commit is contained in:
Giovanni Mascellani 2024-10-18 23:43:30 +02:00 committed by Henri Verbeet
parent 987dbe31e3
commit b411086398
Notes: Henri Verbeet 2024-10-22 20:55:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1203

View File

@ -20,6 +20,9 @@ float4 main() : sv_target
draw quad draw quad
probe (0, 0) rgba (197.0, 218.0, 238.0, 257.0) probe (0, 0) rgba (197.0, 218.0, 238.0, 257.0)
[rtv 0]
format r32g32b32a32-uint
size (2d, 640, 480)
[pixel shader] [pixel shader]
uniform min16uint2 u; uniform min16uint2 u;