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tests: Use the appropriate RTV format in minimum-precision.shader_test.
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Henri Verbeet
2024-10-22 20:55:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1203
@ -20,6 +20,9 @@ float4 main() : sv_target
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draw quad
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draw quad
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probe (0, 0) rgba (197.0, 218.0, 238.0, 257.0)
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probe (0, 0) rgba (197.0, 218.0, 238.0, 257.0)
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[rtv 0]
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format r32g32b32a32-uint
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size (2d, 640, 480)
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[pixel shader]
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[pixel shader]
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uniform min16uint2 u;
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uniform min16uint2 u;
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