vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.

This commit is contained in:
Nikolay Sivov
2023-06-08 09:42:58 +02:00
committed by Alexandre Julliard
parent 7e1fcdca89
commit b40179da3a
Notes: Alexandre Julliard 2023-06-27 23:33:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
5 changed files with 28 additions and 18 deletions

View File

@@ -4782,17 +4782,11 @@ static void write_sm4_jump(struct hlsl_ctx *ctx,
case HLSL_IR_JUMP_DISCARD:
{
struct sm4_register *reg = &instr.srcs[0].reg;
instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;
memset(&instr.srcs[0], 0, sizeof(*instr.srcs));
instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
instr.src_count = 1;
reg->type = VKD3D_SM4_RT_IMMCONST;
reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
reg->immconst_uint[0] = ~0u;
sm4_src_from_node(&instr.srcs[0], jump->condition.node, VKD3DSP_WRITEMASK_ALL);
break;
}