vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.

This commit is contained in:
Nikolay Sivov
2023-06-08 09:42:58 +02:00
committed by Alexandre Julliard
parent 7e1fcdca89
commit b40179da3a
Notes: Alexandre Julliard 2023-06-27 23:33:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
5 changed files with 28 additions and 18 deletions

View File

@ -666,7 +666,7 @@ static void insert_early_return_break(struct hlsl_ctx *ctx,
return;
list_add_after(&cf_instr->entry, &load->node.entry);
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, &cf_instr->loc)))
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, NULL, &cf_instr->loc)))
return;
hlsl_block_add_instr(&then_block, jump);
@ -2848,8 +2848,15 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
index->idx.node->last_read = last_read;
break;
}
case HLSL_IR_CONSTANT:
case HLSL_IR_JUMP:
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
if (jump->condition.node)
jump->condition.node->last_read = last_read;
break;
}
case HLSL_IR_CONSTANT:
break;
}
}