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vkd3d-shader/dxil: Implement DX intrinsic Binary.
This commit is contained in:
committed by
Alexandre Julliard
parent
6c71cd5a72
commit
b3903636f7
Notes:
Alexandre Julliard
2024-01-23 23:03:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/572
@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader]
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@@ -194,5 +194,5 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 int64_t2 5000000000 -7000000000
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todo draw quad
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probe all rgba (5.0, 7.0, 0.0, 0.0)
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draw quad
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probe all rgba (5.0e9, 7.0e9, 0.0, 0.0)
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