vkd3d-shader/dxil: Implement DX intrinsic Binary.

This commit is contained in:
Conor McCarthy
2024-01-18 16:29:48 +10:00
committed by Alexandre Julliard
parent 6c71cd5a72
commit b3903636f7
Notes: Alexandre Julliard 2024-01-23 23:03:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/572
4 changed files with 53 additions and 6 deletions

View File

@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 -7.0 0.0 -10.0
todo(sm>=6) draw quad
draw quad
probe all rgba (5.0, 7.0, 0.0, 10.0)
[pixel shader]
@@ -194,5 +194,5 @@ float4 main() : SV_TARGET
[test]
uniform 0 int64_t2 5000000000 -7000000000
todo draw quad
probe all rgba (5.0, 7.0, 0.0, 0.0)
draw quad
probe all rgba (5.0e9, 7.0e9, 0.0, 0.0)