vkd3d: Don't copy an entire descriptor when destroying a view.

Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-12-09 01:00:22 +10:00 committed by Alexandre Julliard
parent 726bf72b07
commit b252693043

View File

@ -2121,26 +2121,24 @@ void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device)
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device)
{
struct d3d12_desc destroy_desc;
struct vkd3d_view *defunct_view = NULL;
pthread_mutex_t *mutex;
destroy_desc.u.view = NULL;
mutex = d3d12_device_get_descriptor_mutex(device, dst);
pthread_mutex_lock(mutex);
/* Nothing to do for VKD3D_DESCRIPTOR_MAGIC_CBV. */
if ((dst->magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
&& !InterlockedDecrement(&dst->u.view->refcount))
destroy_desc = *dst;
defunct_view = dst->u.view;
*dst = *src;
pthread_mutex_unlock(mutex);
/* Destroy the view after unlocking to reduce wait time. */
if (destroy_desc.u.view)
vkd3d_view_destroy(destroy_desc.u.view, device);
if (defunct_view)
vkd3d_view_destroy(defunct_view, device);
}
static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_device *device)