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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
This commit is contained in:
committed by
Alexandre Julliard
parent
1bf3aa9275
commit
b23ef3ca3b
Notes:
Alexandre Julliard
2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
@@ -916,7 +916,7 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
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return true;
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}
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struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
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struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *cast;
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@@ -924,10 +924,10 @@ struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *no
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cast = hlsl_new_unary_expr(ctx, HLSL_OP1_CAST, node, *loc);
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if (cast)
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cast->data_type = type;
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return hlsl_ir_expr(cast);
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return cast;
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}
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struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
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struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
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{
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/* Use a cast to the same type as a makeshift identity expression. */
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return hlsl_new_cast(ctx, node, node->data_type, &node->loc);
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