vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().

This commit is contained in:
Elizabeth Figura 2024-09-04 21:44:34 -05:00 committed by Henri Verbeet
parent e7eadb38b8
commit b23c172a47
Notes: Henri Verbeet 2024-09-11 15:34:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1042

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@ -4550,9 +4550,9 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
" return (p * p) * (3 - 2 * p);\n" " return (p * p) * (3 - 2 * p);\n"
"}"; "}";
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false; return false;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name, type->name))) if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name, type->name)))
return false; return false;