From b23c172a47068c68c169cb75ad3ca6849267104a Mon Sep 17 00:00:00 2001 From: Elizabeth Figura Date: Wed, 4 Sep 2024 21:44:34 -0500 Subject: [PATCH] vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep(). --- libs/vkd3d-shader/hlsl.y | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index f232aef3..7c38f59b 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4550,9 +4550,9 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx, " return (p * p) * (3 - 2 * p);\n" "}"; - if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) + if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) return false; - type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + type = params->args[0]->data_type; if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name, type->name))) return false;