vkd3d-shader/hlsl: Add parser support for GeometryShader type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-06 16:41:46 +02:00
committed by Henri Verbeet
parent de48960b33
commit b23874dad6
Notes: Henri Verbeet 2024-08-08 23:48:51 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/986
7 changed files with 18 additions and 0 deletions

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@@ -7418,6 +7418,10 @@ type_no_void:
{
$$ = hlsl_get_type(ctx->cur_scope, "HullShader", true, true);
}
| KW_GEOMETRYSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
}
| KW_CONSTANTBUFFER '<' type '>'
{
if ($3->class != HLSL_CLASS_STRUCT)