vkd3d-shader/hlsl: Add parser support for GeometryShader type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-06 16:41:46 +02:00
committed by Henri Verbeet
parent de48960b33
commit b23874dad6
Notes: Henri Verbeet 2024-08-08 23:48:51 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/986
7 changed files with 18 additions and 0 deletions

View File

@@ -384,6 +384,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
break;
}
}
@@ -457,6 +458,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
return true;
case HLSL_CLASS_VECTOR:
@@ -612,6 +614,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
VKD3D_ASSERT(idx == 0);
break;
@@ -1015,6 +1018,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
return 1;
case HLSL_CLASS_EFFECT_GROUP:
@@ -1105,6 +1109,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
return true;
}
@@ -2556,6 +2561,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
break;
}
@@ -3930,6 +3936,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "ComputeShader", HLSL_CLASS_COMPUTE_SHADER));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DomainShader", HLSL_CLASS_DOMAIN_SHADER));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "HullShader", HLSL_CLASS_HULL_SHADER));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "GeometryShader", HLSL_CLASS_GEOMETRY_SHADER));
for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
{