vkd3d-shader/hlsl: Add parser support for GeometryShader type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-06 16:41:46 +02:00
committed by Henri Verbeet
parent de48960b33
commit b23874dad6
Notes: Henri Verbeet 2024-08-08 23:48:51 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/986
7 changed files with 18 additions and 0 deletions

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@@ -635,6 +635,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
put_u32_unaligned(buffer, 2);
break;
@@ -1076,6 +1077,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
return false;
case HLSL_CLASS_EFFECT_GROUP: