tests/shader-runner: Change resource declaration syntax on shader_test files.

On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
This commit is contained in:
Francisco Casas
2024-01-24 16:11:17 -03:00
committed by Alexandre Julliard
parent 4d855611b7
commit b08be04465
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
38 changed files with 190 additions and 219 deletions

View File

@ -6,9 +6,9 @@ shader model >= 5.0
% lower than the highest render target.
% This ceases to be true with shader model 5.1.
[render target 1]
[rtv 1]
format r32g32b32a32 float
size (640, 480)
size (2d, 640, 480)
[pixel shader]
struct s
@ -164,9 +164,8 @@ float4 main() : sv_target1
return 0;
}
[buffer uav 2]
size (1, 1)
[uav 2]
size (buffer, 1)
0.1 0.2 0.3 0.4
[pixel shader]