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tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
This commit is contained in:
committed by
Alexandre Julliard
parent
4d855611b7
commit
b08be04465
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@@ -3,14 +3,12 @@ shader model >= 6.0
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[uav 0]
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format r32 float
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size (2, 2)
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size (2d, 2, 2)
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0.1 0.2
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0.3 0.4
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[uav 1]
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size (1, 1)
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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[pixel shader]
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@@ -61,8 +59,7 @@ probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
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[uav 2]
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size (1, 1)
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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[pixel shader]
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@@ -95,13 +92,11 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Test that we can declare and use an array of UAVs.
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[uav 1]
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size (1, 1)
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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[uav 2]
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size (1, 1)
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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[pixel shader]
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