tests/shader-runner: Change resource declaration syntax on shader_test files.

On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
This commit is contained in:
Francisco Casas
2024-01-24 16:11:17 -03:00
committed by Alexandre Julliard
parent 4d855611b7
commit b08be04465
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
38 changed files with 190 additions and 219 deletions

View File

@@ -3,14 +3,12 @@ shader model >= 6.0
[uav 0]
format r32 float
size (2, 2)
size (2d, 2, 2)
0.1 0.2
0.3 0.4
[uav 1]
size (1, 1)
size (2d, 1, 1)
0.5 0.6 0.7 0.8
[pixel shader]
@@ -61,8 +59,7 @@ probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
[uav 2]
size (1, 1)
size (2d, 1, 1)
0.1 0.2 0.3 0.4
[pixel shader]
@@ -95,13 +92,11 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
[uav 1]
size (1, 1)
size (2d, 1, 1)
0.1 0.2 0.3 0.4
[uav 2]
size (1, 1)
size (2d, 1, 1)
0.5 0.6 0.7 0.8
[pixel shader]