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tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
This commit is contained in:
committed by
Alexandre Julliard
parent
4d855611b7
commit
b08be04465
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@@ -1,17 +1,17 @@
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[require]
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shader model >= 5.0
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[render target 0]
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[rtv 0]
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format r32 uint
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size (640, 480)
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size (2d, 640, 480)
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[uav 1]
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format r32 uint
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size (640, 480)
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size (2d, 640, 480)
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[texture 0]
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[srv 0]
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format r32g32b32a32 uint
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size (1, 1)
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size (2d, 1, 1)
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0 0 0 0
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[vertex shader]
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