tests/shader-runner: Change resource declaration syntax on shader_test files.

On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
This commit is contained in:
Francisco Casas
2024-01-24 16:11:17 -03:00
committed by Alexandre Julliard
parent 4d855611b7
commit b08be04465
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
38 changed files with 190 additions and 219 deletions

View File

@ -21,21 +21,21 @@ row_major float1x4 main() : sv_target
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[render target 0]
[rtv 0]
format r32 float
size (640, 480)
size (2d, 640, 480)
[render target 1]
[rtv 1]
format r32 float
size (640, 480)
size (2d, 640, 480)
[render target 2]
[rtv 2]
format r32 float
size (640, 480)
size (2d, 640, 480)
[render target 3]
[rtv 3]
format r32 float
size (640, 480)
size (2d, 640, 480)
[pixel shader fail(sm>=6)]
row_major float4x1 main() : sv_target
@ -84,9 +84,9 @@ probe render target 1 all r (2.0)
probe render target 2 all r (5.0)
probe render target 3 all r (6.0)
[render target 0]
[rtv 0]
format r32g32b32a32 float
size (640, 480)
size (2d, 640, 480)
[pixel shader fail(sm>=6)]
void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)