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tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
This commit is contained in:
committed by
Alexandre Julliard
parent
4d855611b7
commit
b08be04465
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@@ -471,8 +471,8 @@ float4 main() : sv_target
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}
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 4.0
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[sampler 0]
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@@ -527,12 +527,12 @@ float4 main() : sv_target
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}
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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2.0 2.0 2.0 2.0
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@@ -698,8 +698,8 @@ float4 main() : sv_target
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[require]
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shader model >= 5.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 0.5
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[pixel shader]
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