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vkd3d-compiler: Add d3d-asm target type.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
f494abde89
commit
b0153f8054
@@ -72,6 +72,9 @@ target_type_info[] =
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{VKD3D_SHADER_TARGET_SPIRV_TEXT,
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{VKD3D_SHADER_TARGET_SPIRV_TEXT,
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"spirv-text", "A SPIR-V shader in text form.\n",
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"spirv-text", "A SPIR-V shader in text form.\n",
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false},
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false},
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{VKD3D_SHADER_TARGET_D3D_ASM,
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"d3d-asm", "A shader in Direct3D assembly form.\n",
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false},
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};
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};
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static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
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static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
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