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vkd3d-shader/ir: Validate the register type for DCL_INPUT instructions.
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Notes:
Henri Verbeet
2024-11-25 21:02:53 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1279
@ -7980,6 +7980,39 @@ static void vsir_validate_dcl_hs_max_tessfactor(struct validation_context *ctx,
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instruction->declaration.max_tessellation_factor);
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}
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static void vsir_validate_dcl_input(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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switch (instruction->declaration.dst.reg.type)
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{
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/* Signature input registers. */
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case VKD3DSPR_INPUT:
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case VKD3DSPR_INCONTROLPOINT:
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case VKD3DSPR_OUTCONTROLPOINT:
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case VKD3DSPR_PATCHCONST:
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/* Non-signature input registers. */
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case VKD3DSPR_PRIMID:
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case VKD3DSPR_FORKINSTID:
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case VKD3DSPR_JOININSTID:
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case VKD3DSPR_THREADID:
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case VKD3DSPR_THREADGROUPID:
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case VKD3DSPR_LOCALTHREADID:
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case VKD3DSPR_LOCALTHREADINDEX:
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case VKD3DSPR_COVERAGE:
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case VKD3DSPR_TESSCOORD:
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case VKD3DSPR_OUTPOINTID:
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case VKD3DSPR_GSINSTID:
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case VKD3DSPR_WAVELANECOUNT:
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case VKD3DSPR_WAVELANEINDEX:
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break;
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default:
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
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"Invalid register type %#x in instruction DCL_INPUT.",
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instruction->declaration.dst.reg.type);
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}
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}
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static void vsir_validate_dcl_input_primitive(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -8294,6 +8327,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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[VKD3DSIH_HS_JOIN_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
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[VKD3DSIH_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances},
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[VKD3DSIH_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
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[VKD3DSIH_DCL_INPUT] = {0, 0, vsir_validate_dcl_input},
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[VKD3DSIH_DCL_INPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_input_primitive},
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[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT] = {0, 0, vsir_validate_dcl_output_control_point_count},
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[VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
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