vkd3d-shader/hlsl: Implement SampleBias() method.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-19 19:24:14 +02:00
committed by Alexandre Julliard
parent c166ab9727
commit af4bb03795
Notes: Alexandre Julliard 2023-04-26 22:59:27 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/172
5 changed files with 60 additions and 12 deletions

View File

@@ -32,3 +32,16 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.SampleBias(s, float2(0.5, 0.5), 0.0);
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)