vkd3d-shader/hlsl: Implement SampleBias() method.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-19 19:24:14 +02:00
committed by Alexandre Julliard
parent c166ab9727
commit af4bb03795
Notes: Alexandre Julliard 2023-04-26 22:59:27 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/172
5 changed files with 60 additions and 12 deletions

View File

@@ -3700,14 +3700,30 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
}
static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
const struct hlsl_ir_resource_load *load)
{
const struct hlsl_type *resource_type = load->resource.var->data_type;
const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
const struct hlsl_ir_node *coords = load->coords.node;
const struct hlsl_deref *resource = &load->resource;
const struct hlsl_deref *sampler = &load->sampler;
const struct hlsl_ir_node *dst = &load->node;
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_SAMPLE;
switch (load->load_type)
{
case HLSL_RESOURCE_SAMPLE:
instr.opcode = VKD3D_SM4_OP_SAMPLE;
break;
case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
instr.opcode = VKD3D_SM4_OP_SAMPLE_B;
break;
default:
vkd3d_unreachable();
}
if (texel_offset)
{
@@ -3727,6 +3743,12 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
sm4_src_from_deref(ctx, &instr.srcs[2], sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 3;
if (load->load_type == HLSL_RESOURCE_SAMPLE_LOD_BIAS)
{
sm4_src_from_node(&instr.srcs[3], load->lod.node, VKD3DSP_WRITEMASK_ALL);
++instr.src_count;
}
write_sm4_instruction(buffer, &instr);
}
@@ -4478,13 +4500,13 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
break;
case HLSL_RESOURCE_SAMPLE:
case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
if (!load->sampler.var)
{
hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
return;
}
write_sm4_sample(ctx, buffer, resource_type, &load->node,
&load->resource, &load->sampler, coords, texel_offset);
write_sm4_sample(ctx, buffer, load);
break;
case HLSL_RESOURCE_GATHER_RED: