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vkd3d-shader/hlsl: Implement SampleBias() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
c166ab9727
commit
af4bb03795
Notes:
Alexandre Julliard
2023-04-26 22:59:27 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/172
@@ -2383,6 +2383,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
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[HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased",
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[HLSL_RESOURCE_GATHER_RED] = "gather_red",
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[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
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[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
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