vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:31:59 +02:00
parent f74b56622a
commit aebe64ecac
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
7 changed files with 47 additions and 49 deletions

View File

@@ -1132,7 +1132,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
struct vkd3d_shader_descriptor_info1 *d;
if (!(d = vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
&sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UNUSED)))
&sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED)))
return;
if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
@@ -1143,7 +1143,7 @@ static void vkd3d_shader_scan_combined_sampler_declaration(
struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_semantic *semantic)
{
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UNUSED);
&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED);
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
&semantic->resource.range, semantic->resource_type, VSIR_DATA_F32);
}
@@ -1526,8 +1526,6 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
{
switch (data_type)
{
case VKD3D_DATA_UNUSED:
return VKD3D_SHADER_RESOURCE_DATA_NONE;
case VSIR_DATA_F32:
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
case VSIR_DATA_F64:
@@ -1544,6 +1542,8 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
return VKD3D_SHADER_RESOURCE_DATA_MIXED;
case VSIR_DATA_CONTINUED:
return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
case VSIR_DATA_UNUSED:
return VKD3D_SHADER_RESOURCE_DATA_NONE;
default:
ERR("Invalid resource data type %#x.\n", data_type);
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;