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vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.
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Notes:
Henri Verbeet
2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
@@ -1132,7 +1132,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
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struct vkd3d_shader_descriptor_info1 *d;
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if (!(d = vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
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&sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UNUSED)))
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&sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED)))
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return;
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if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
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@@ -1143,7 +1143,7 @@ static void vkd3d_shader_scan_combined_sampler_declaration(
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struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_semantic *semantic)
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{
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
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&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UNUSED);
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&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED);
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
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&semantic->resource.range, semantic->resource_type, VSIR_DATA_F32);
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}
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@@ -1526,8 +1526,6 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
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{
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switch (data_type)
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{
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case VKD3D_DATA_UNUSED:
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return VKD3D_SHADER_RESOURCE_DATA_NONE;
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case VSIR_DATA_F32:
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return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
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case VSIR_DATA_F64:
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@@ -1544,6 +1542,8 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
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return VKD3D_SHADER_RESOURCE_DATA_MIXED;
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case VSIR_DATA_CONTINUED:
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return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
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case VSIR_DATA_UNUSED:
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return VKD3D_SHADER_RESOURCE_DATA_NONE;
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default:
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ERR("Invalid resource data type %#x.\n", data_type);
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return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
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