vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:31:59 +02:00
parent f74b56622a
commit aebe64ecac
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
7 changed files with 47 additions and 49 deletions

View File

@@ -759,7 +759,7 @@ static const enum vsir_data_type data_type_table[] =
/* VKD3D_SM4_DATA_MIXED */ VSIR_DATA_MIXED,
/* VKD3D_SM4_DATA_DOUBLE */ VSIR_DATA_F64,
/* VKD3D_SM4_DATA_CONTINUED */ VSIR_DATA_CONTINUED,
/* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
/* VKD3D_SM4_DATA_UNUSED */ VSIR_DATA_UNUSED,
};
static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
@@ -895,7 +895,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
>> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
}
reg_data_type = VKD3D_DATA_UNUSED;
reg_data_type = VSIR_DATA_UNUSED;
shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);
@@ -957,7 +957,7 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, ui
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &ins->declaration.sampler.src);
shader_sm4_read_src_param(priv, &tokens, end, VSIR_DATA_UNUSED, &ins->declaration.sampler.src);
shader_sm4_set_descriptor_register_range(priv, &ins->declaration.sampler.src.reg, &ins->declaration.sampler.range);
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.range.space);
}
@@ -1314,7 +1314,7 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, ui
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_read_dst_param(priv, &tokens, end, VSIR_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
@@ -1326,7 +1326,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_read_dst_param(priv, &tokens, end, VSIR_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
@@ -1363,7 +1363,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_read_dst_param(priv, &tokens, end, VSIR_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
@@ -1377,7 +1377,7 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_read_dst_param(priv, &tokens, end, VSIR_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
@@ -1999,7 +1999,7 @@ static enum vsir_data_type map_data_type(char t)
case 'O':
return VSIR_DATA_OPAQUE;
case '*':
return VKD3D_DATA_UNUSED;
return VSIR_DATA_UNUSED;
default:
ERR("Invalid data type '%c'.\n", t);
return VSIR_DATA_F32;