vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:31:59 +02:00
parent f74b56622a
commit aebe64ecac
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
7 changed files with 47 additions and 49 deletions

View File

@@ -604,7 +604,7 @@ static void vsir_src_param_init_io(struct vkd3d_shader_src_param *src,
void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id)
{
vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UNUSED, 1);
vsir_src_param_init(param, VKD3DSPR_LABEL, VSIR_DATA_UNUSED, 1);
param->reg.dimension = VSIR_DIMENSION_NONE;
param->reg.idx[0].offset = label_id;
}
@@ -625,7 +625,7 @@ static void src_param_init_parameter_vec4(struct vkd3d_shader_src_param *src, ui
static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
{
vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 2);
vsir_src_param_init(src, VKD3DSPR_RESOURCE, VSIR_DATA_UNUSED, 2);
src->reg.idx[0].offset = id;
src->reg.idx[1].offset = idx;
src->reg.dimension = VSIR_DIMENSION_VEC4;
@@ -634,7 +634,7 @@ static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, uns
static void vsir_src_param_init_sampler(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
{
vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_UNUSED, 2);
vsir_src_param_init(src, VKD3DSPR_SAMPLER, VSIR_DATA_UNUSED, 2);
src->reg.idx[0].offset = id;
src->reg.idx[1].offset = idx;
src->reg.dimension = VSIR_DIMENSION_NONE;
@@ -719,7 +719,7 @@ static void vsir_dst_param_init_io(struct vkd3d_shader_dst_param *dst, enum vkd3
void vsir_dst_param_init_null(struct vkd3d_shader_dst_param *dst)
{
vsir_dst_param_init(dst, VKD3DSPR_NULL, VKD3D_DATA_UNUSED, 0);
vsir_dst_param_init(dst, VKD3DSPR_NULL, VSIR_DATA_UNUSED, 0);
dst->reg.dimension = VSIR_DIMENSION_NONE;
dst->write_mask = 0;
}
@@ -9353,7 +9353,7 @@ static void vsir_validate_label_register(struct validation_context *ctx,
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
"Invalid precision %#x for a LABEL register.", reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a LABEL register.", reg->data_type);
@@ -9432,7 +9432,7 @@ static void vsir_validate_sampler_register(struct validation_context *ctx,
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
"Invalid precision %#x for a SAMPLER register.", reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a SAMPLER register.", reg->data_type);
@@ -9458,7 +9458,7 @@ static void vsir_validate_resource_register(struct validation_context *ctx,
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
"Invalid precision %#x for a RESOURCE register.", reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a RESOURCE register.", reg->data_type);
@@ -9484,7 +9484,7 @@ static void vsir_validate_uav_register(struct validation_context *ctx,
"Invalid precision %#x for a UAV register.",
reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a UAV register.",
reg->data_type);
@@ -10516,7 +10516,7 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
if (descriptor->resource_data_type >= VSIR_DATA_TYPE_COUNT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Descriptor %u has invalid resource data type %#x.", i, descriptor->resource_data_type);
else if ((descriptor->resource_data_type == VKD3D_DATA_UNUSED)
else if ((descriptor->resource_data_type == VSIR_DATA_UNUSED)
!= (descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Descriptor %u has invalid resource data type %#x for descriptor type %#x.",