vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:31:59 +02:00
parent f74b56622a
commit aebe64ecac
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
7 changed files with 47 additions and 49 deletions

View File

@@ -388,7 +388,6 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
static const char *const data_type_names[] =
{
[VKD3D_DATA_UNUSED ] = "<unused>",
[VKD3D_DATA_BOOL ] = "bool",
[VSIR_DATA_F16 ] = "half",
[VSIR_DATA_F32 ] = "float",
@@ -403,6 +402,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VSIR_DATA_OPAQUE ] = "opaque",
[VSIR_DATA_MIXED ] = "mixed",
[VSIR_DATA_CONTINUED] = "<continued>",
[VSIR_DATA_UNUSED ] = "<unused>",
};
if (type < ARRAY_SIZE(data_type_names))
@@ -957,7 +957,7 @@ static void shader_print_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
return;
}
if (reg->data_type == VKD3D_DATA_UNUSED)
if (reg->data_type == VSIR_DATA_UNUSED)
return;
if (reg->dimension < ARRAY_SIZE(dimensions))