vkd3d-shader/ir: Store the temporary register count in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-17 21:28:23 +01:00
committed by Alexandre Julliard
parent 94ca46916a
commit adc02eada8
Notes: Alexandre Julliard 2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
5 changed files with 16 additions and 15 deletions

View File

@@ -1022,7 +1022,6 @@ struct vkd3d_shader_desc
unsigned int input_control_point_count, output_control_point_count;
uint32_t temp_count;
unsigned int block_count;
struct
@@ -1272,6 +1271,7 @@ struct vsir_program
struct vkd3d_shader_version shader_version;
struct vkd3d_shader_instruction_array instructions;
unsigned int temp_count;
unsigned int ssa_count;
bool use_vocp;
};