vkd3d-shader/ir: Store the temporary register count in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-17 21:28:23 +01:00
committed by Alexandre Julliard
parent 94ca46916a
commit adc02eada8
Notes: Alexandre Julliard 2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
5 changed files with 16 additions and 15 deletions

View File

@ -9687,8 +9687,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
return result;
if (parser->shader_desc.temp_count)
spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count);
if (program->temp_count)
spirv_compiler_emit_temps(compiler, program->temp_count);
if (program->ssa_count)
spirv_compiler_allocate_ssa_register_ids(compiler, program->ssa_count);