vkd3d-shader/ir: Store the temporary register count in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-17 21:28:23 +01:00
committed by Alexandre Julliard
parent 94ca46916a
commit adc02eada8
Notes: Alexandre Julliard 2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
5 changed files with 16 additions and 15 deletions

View File

@@ -765,13 +765,13 @@ static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
{
struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
struct vsir_program *program = &sm1->p.program;
uint32_t register_index = reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_TEMP:
desc->temp_count = max(desc->temp_count, register_index + 1);
program->temp_count = max(program->temp_count, register_index + 1);
break;
case VKD3DSPR_CONST: