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vkd3d-shader/ir: Repurpose IDIV to compute plain signed division.
It doesn't compute signed remainder any more.
This commit is contained in:
committed by
Henri Verbeet
parent
823a8724de
commit
ada09d003d
Notes:
Henri Verbeet
2025-06-25 17:09:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1603
@@ -8265,7 +8265,6 @@ static void liveness_track_dst(struct liveness_tracker *tracker, struct vkd3d_sh
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/* All of these instructions have fixed destinations—they can
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* in some cases be masked, but the destination cannot be
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* reallocated to a different set of components. */
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case VSIR_OP_IDIV:
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case VSIR_OP_IMUL:
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case VSIR_OP_SWAPC:
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case VSIR_OP_UDIV:
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