vkd3d-shader/msl: Implement VKD3DSPR_THREADID.

This commit is contained in:
Giovanni Mascellani
2025-09-27 16:43:16 +02:00
committed by Henri Verbeet
parent 6ecfcf1910
commit ad8e41f8f2
Notes: Henri Verbeet 2025-09-30 17:25:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1756
3 changed files with 24 additions and 2 deletions

View File

@@ -40,7 +40,7 @@ void main(uint3 thread_id : SV_DispatchThreadId)
}
[test]
todo(msl) dispatch 13 13 1
dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 38) u32(14, 38, 0, 1)
probe uav 0 (49, 49) u32(49, 49, 0, 1)

View File

@@ -219,7 +219,7 @@ void main(uint2 id : sv_dispatchthreadid)
}
[test]
todo(msl) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) f32(2.0)
if(sm<6) probe uav 0 (0, 1) f32(1.0)
if(sm<6) probe uav 0 (1, 0) f32(2.0)