vkd3d-shader/fx: Implement parsing shader resources types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-10-28 12:14:54 +01:00 committed by Henri Verbeet
parent 1a8e9ff94e
commit ad2208b726
Notes: Henri Verbeet 2024-10-29 14:59:43 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1231

View File

@ -504,11 +504,31 @@ enum fx_4_type_constants
FX_4_OBJECT_TYPE_VERTEX_SHADER = 0x6, FX_4_OBJECT_TYPE_VERTEX_SHADER = 0x6,
FX_4_OBJECT_TYPE_GEOMETRY_SHADER = 0x7, FX_4_OBJECT_TYPE_GEOMETRY_SHADER = 0x7,
FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO = 0x8, FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO = 0x8,
FX_4_OBJECT_TYPE_TEXTURE = 0x9,
FX_4_OBJECT_TYPE_TEXTURE_1D = 0xa,
FX_4_OBJECT_TYPE_TEXTURE_1DARRAY = 0xb,
FX_4_OBJECT_TYPE_TEXTURE_2D = 0xc,
FX_4_OBJECT_TYPE_TEXTURE_2DARRAY = 0xd,
FX_4_OBJECT_TYPE_TEXTURE_2DMS = 0xe,
FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY = 0xf,
FX_4_OBJECT_TYPE_TEXTURE_3D = 0x10,
FX_4_OBJECT_TYPE_TEXTURE_CUBE = 0x11,
FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY = 0x17,
FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b, FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b,
FX_5_OBJECT_TYPE_COMPUTE_SHADER = 0x1c, FX_5_OBJECT_TYPE_COMPUTE_SHADER = 0x1c,
FX_5_OBJECT_TYPE_HULL_SHADER = 0x1d, FX_5_OBJECT_TYPE_HULL_SHADER = 0x1d,
FX_5_OBJECT_TYPE_DOMAIN_SHADER = 0x1e, FX_5_OBJECT_TYPE_DOMAIN_SHADER = 0x1e,
FX_5_OBJECT_TYPE_UAV_1D = 0x1f,
FX_5_OBJECT_TYPE_UAV_1DARRAY = 0x20,
FX_5_OBJECT_TYPE_UAV_2D = 0x21,
FX_5_OBJECT_TYPE_UAV_2DARRAY = 0x22,
FX_5_OBJECT_TYPE_UAV_3D = 0x23,
FX_5_OBJECT_TYPE_UAV_BUFFER = 0x24,
FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER = 0x28,
/* Types */ /* Types */
FX_4_TYPE_CLASS_NUMERIC = 1, FX_4_TYPE_CLASS_NUMERIC = 1,
FX_4_TYPE_CLASS_OBJECT = 2, FX_4_TYPE_CLASS_OBJECT = 2,
@ -772,16 +792,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
{ {
static const uint32_t texture_type[] = static const uint32_t texture_type[] =
{ {
[HLSL_SAMPLER_DIM_GENERIC] = 9, [HLSL_SAMPLER_DIM_GENERIC] = FX_4_OBJECT_TYPE_TEXTURE,
[HLSL_SAMPLER_DIM_1D] = 10, [HLSL_SAMPLER_DIM_1D] = FX_4_OBJECT_TYPE_TEXTURE_1D,
[HLSL_SAMPLER_DIM_1DARRAY] = 11, [HLSL_SAMPLER_DIM_1DARRAY] = FX_4_OBJECT_TYPE_TEXTURE_1DARRAY,
[HLSL_SAMPLER_DIM_2D] = 12, [HLSL_SAMPLER_DIM_2D] = FX_4_OBJECT_TYPE_TEXTURE_2D,
[HLSL_SAMPLER_DIM_2DARRAY] = 13, [HLSL_SAMPLER_DIM_2DARRAY] = FX_4_OBJECT_TYPE_TEXTURE_2DARRAY,
[HLSL_SAMPLER_DIM_2DMS] = 14, [HLSL_SAMPLER_DIM_2DMS] = FX_4_OBJECT_TYPE_TEXTURE_2DMS,
[HLSL_SAMPLER_DIM_2DMSARRAY] = 15, [HLSL_SAMPLER_DIM_2DMSARRAY] = FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY,
[HLSL_SAMPLER_DIM_3D] = 16, [HLSL_SAMPLER_DIM_3D] = FX_4_OBJECT_TYPE_TEXTURE_3D,
[HLSL_SAMPLER_DIM_CUBE] = 17, [HLSL_SAMPLER_DIM_CUBE] = FX_4_OBJECT_TYPE_TEXTURE_CUBE,
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23, [HLSL_SAMPLER_DIM_CUBEARRAY] = FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY,
}; };
put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]); put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
@ -794,13 +814,13 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
{ {
static const uint32_t uav_type[] = static const uint32_t uav_type[] =
{ {
[HLSL_SAMPLER_DIM_1D] = 31, [HLSL_SAMPLER_DIM_1D] = FX_5_OBJECT_TYPE_UAV_1D,
[HLSL_SAMPLER_DIM_1DARRAY] = 32, [HLSL_SAMPLER_DIM_1DARRAY] = FX_5_OBJECT_TYPE_UAV_1DARRAY,
[HLSL_SAMPLER_DIM_2D] = 33, [HLSL_SAMPLER_DIM_2D] = FX_5_OBJECT_TYPE_UAV_2D,
[HLSL_SAMPLER_DIM_2DARRAY] = 34, [HLSL_SAMPLER_DIM_2DARRAY] = FX_5_OBJECT_TYPE_UAV_2DARRAY,
[HLSL_SAMPLER_DIM_3D] = 35, [HLSL_SAMPLER_DIM_3D] = FX_5_OBJECT_TYPE_UAV_3D,
[HLSL_SAMPLER_DIM_BUFFER] = 36, [HLSL_SAMPLER_DIM_BUFFER] = FX_5_OBJECT_TYPE_UAV_BUFFER,
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40, [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER,
}; };
put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]); put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
@ -3295,38 +3315,43 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
vkd3d_shader_free_shader_code(&output); vkd3d_shader_free_shader_code(&output);
} }
static void fx_4_parse_objects(struct fx_parser *parser) static bool fx_4_is_shader_resource(const struct fx_4_binary_type *type)
{ {
struct fx_4_object_variable switch (type->typeinfo)
{ {
uint32_t name; case FX_4_OBJECT_TYPE_TEXTURE:
uint32_t type; case FX_4_OBJECT_TYPE_TEXTURE_1D:
uint32_t semantic; case FX_4_OBJECT_TYPE_TEXTURE_1DARRAY:
uint32_t bind_point; case FX_4_OBJECT_TYPE_TEXTURE_2D:
} var; case FX_4_OBJECT_TYPE_TEXTURE_2DARRAY:
uint32_t i, j, value, element_count; case FX_4_OBJECT_TYPE_TEXTURE_2DMS:
struct fx_4_binary_type type; case FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY:
const char *name, *type_name; case FX_4_OBJECT_TYPE_TEXTURE_3D:
case FX_4_OBJECT_TYPE_TEXTURE_CUBE:
case FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY:
case FX_5_OBJECT_TYPE_UAV_1D:
case FX_5_OBJECT_TYPE_UAV_1DARRAY:
case FX_5_OBJECT_TYPE_UAV_2D:
case FX_5_OBJECT_TYPE_UAV_2DARRAY:
case FX_5_OBJECT_TYPE_UAV_3D:
case FX_5_OBJECT_TYPE_UAV_BUFFER:
case FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER:
return true;
default:
return false;
}
}
if (parser->failed) static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct fx_4_binary_type *type)
return;
for (i = 0; i < parser->object_count; ++i)
{ {
fx_parser_read_u32s(parser, &var, sizeof(var)); unsigned int i, element_count;
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type)); uint32_t value;
name = fx_4_get_string(parser, var.name);
type_name = fx_4_get_string(parser, type.name);
vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
vkd3d_string_buffer_printf(&parser->buffer, " = {\n"); vkd3d_string_buffer_printf(&parser->buffer, " = {\n");
element_count = max(type->element_count, 1);
element_count = max(type.element_count, 1); for (i = 0; i < element_count; ++i)
for (j = 0; j < element_count; ++j)
{ {
switch (type.typeinfo) switch (type->typeinfo)
{ {
case FX_4_OBJECT_TYPE_STRING: case FX_4_OBJECT_TYPE_STRING:
vkd3d_string_buffer_printf(&parser->buffer, " "); vkd3d_string_buffer_printf(&parser->buffer, " ");
@ -3342,17 +3367,50 @@ static void fx_4_parse_objects(struct fx_parser *parser)
case FX_5_OBJECT_TYPE_HULL_SHADER: case FX_5_OBJECT_TYPE_HULL_SHADER:
case FX_5_OBJECT_TYPE_DOMAIN_SHADER: case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
parse_fx_start_indent(parser); parse_fx_start_indent(parser);
fx_4_parse_shader_initializer(parser, type.typeinfo); fx_4_parse_shader_initializer(parser, type->typeinfo);
parse_fx_end_indent(parser); parse_fx_end_indent(parser);
break; break;
default: default:
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED, fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
"Parsing object type %u is not implemented.\n", type.typeinfo); "Parsing object type %u is not implemented.", type->typeinfo);
return; return;
} }
vkd3d_string_buffer_printf(&parser->buffer, ",\n"); vkd3d_string_buffer_printf(&parser->buffer, ",\n");
} }
vkd3d_string_buffer_printf(&parser->buffer, "};\n"); vkd3d_string_buffer_printf(&parser->buffer, "}");
}
static void fx_4_parse_objects(struct fx_parser *parser)
{
struct fx_4_object_variable
{
uint32_t name;
uint32_t type;
uint32_t semantic;
uint32_t bind_point;
} var;
struct fx_4_binary_type type;
const char *name, *type_name;
uint32_t i;
if (parser->failed)
return;
for (i = 0; i < parser->object_count; ++i)
{
fx_parser_read_u32s(parser, &var, sizeof(var));
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
name = fx_4_get_string(parser, var.name);
type_name = fx_4_get_string(parser, type.name);
vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
if (!fx_4_is_shader_resource(&type))
fx_4_parse_object_initializer(parser, &type);
vkd3d_string_buffer_printf(&parser->buffer, ";\n");
fx_parse_fx_4_annotations(parser); fx_parse_fx_4_annotations(parser);
} }
} }