vkd3d-shader/spirv: Introduce an IDIV instruction.

This commit is contained in:
Conor McCarthy
2023-05-25 12:07:26 +10:00
committed by Alexandre Julliard
parent c8d3515d8b
commit acbc80cba2
Notes: Alexandre Julliard 2023-11-06 23:18:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/409
3 changed files with 11 additions and 11 deletions

View File

@@ -171,6 +171,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_HS_JOIN_PHASE ] = "hs_join_phase",
[VKD3DSIH_IADD ] = "iadd",
[VKD3DSIH_IBFE ] = "ibfe",
[VKD3DSIH_IDIV ] = "idiv",
[VKD3DSIH_IEQ ] = "ieq",
[VKD3DSIH_IF ] = "if",
[VKD3DSIH_IFC ] = "ifc",