mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
2021 lines
80 KiB
C
2021 lines
80 KiB
C
/*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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* Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
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* Copyright 2009-2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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#include <stdio.h>
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#include <math.h>
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static const char * const shader_opcode_names[] =
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{
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[VKD3DSIH_ABS ] = "abs",
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[VKD3DSIH_ADD ] = "add",
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[VKD3DSIH_AND ] = "and",
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[VKD3DSIH_ATOMIC_AND ] = "atomic_and",
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[VKD3DSIH_ATOMIC_CMP_STORE ] = "atomic_cmp_store",
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[VKD3DSIH_ATOMIC_IADD ] = "atomic_iadd",
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[VKD3DSIH_ATOMIC_IMAX ] = "atomic_imax",
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[VKD3DSIH_ATOMIC_IMIN ] = "atomic_imin",
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[VKD3DSIH_ATOMIC_OR ] = "atomic_or",
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[VKD3DSIH_ATOMIC_UMAX ] = "atomic_umax",
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[VKD3DSIH_ATOMIC_UMIN ] = "atomic_umin",
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[VKD3DSIH_ATOMIC_XOR ] = "atomic_xor",
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[VKD3DSIH_BEM ] = "bem",
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[VKD3DSIH_BFI ] = "bfi",
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[VKD3DSIH_BFREV ] = "bfrev",
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[VKD3DSIH_BREAK ] = "break",
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[VKD3DSIH_BREAKC ] = "breakc",
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[VKD3DSIH_BREAKP ] = "breakp",
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[VKD3DSIH_BUFINFO ] = "bufinfo",
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[VKD3DSIH_CALL ] = "call",
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[VKD3DSIH_CALLNZ ] = "callnz",
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[VKD3DSIH_CASE ] = "case",
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[VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED ] = "check_access_fully_mapped",
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[VKD3DSIH_CMP ] = "cmp",
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[VKD3DSIH_CND ] = "cnd",
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[VKD3DSIH_CONTINUE ] = "continue",
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[VKD3DSIH_CONTINUEP ] = "continuec",
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[VKD3DSIH_COUNTBITS ] = "countbits",
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[VKD3DSIH_CRS ] = "crs",
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[VKD3DSIH_CUT ] = "cut",
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[VKD3DSIH_CUT_STREAM ] = "cut_stream",
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[VKD3DSIH_DADD ] = "dadd",
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[VKD3DSIH_DCL ] = "dcl",
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[VKD3DSIH_DCL_CONSTANT_BUFFER ] = "dcl_constantBuffer",
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[VKD3DSIH_DCL_FUNCTION_BODY ] = "dcl_function_body",
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[VKD3DSIH_DCL_FUNCTION_TABLE ] = "dcl_function_table",
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[VKD3DSIH_DCL_GLOBAL_FLAGS ] = "dcl_globalFlags",
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[VKD3DSIH_DCL_GS_INSTANCES ] = "dcl_gs_instances",
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[VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT] = "dcl_hs_fork_phase_instance_count",
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[VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT] = "dcl_hs_join_phase_instance_count",
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[VKD3DSIH_DCL_HS_MAX_TESSFACTOR ] = "dcl_hs_max_tessfactor",
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[VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER ] = "dcl_immediateConstantBuffer",
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[VKD3DSIH_DCL_INDEX_RANGE ] = "dcl_index_range",
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[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
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[VKD3DSIH_DCL_INPUT ] = "dcl_input",
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[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
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[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputPrimitive",
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[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
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[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
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[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
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[VKD3DSIH_DCL_INPUT_SGV ] = "dcl_input_sgv",
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[VKD3DSIH_DCL_INPUT_SIV ] = "dcl_input_siv",
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[VKD3DSIH_DCL_INTERFACE ] = "dcl_interface",
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[VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
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[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
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[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
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[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputTopology",
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[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
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[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
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[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
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[VKD3DSIH_DCL_STREAM ] = "dcl_stream",
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[VKD3DSIH_DCL_TEMPS ] = "dcl_temps",
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[VKD3DSIH_DCL_TESSELLATOR_DOMAIN ] = "dcl_tessellator_domain",
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[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = "dcl_tessellator_output_primitive",
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[VKD3DSIH_DCL_TESSELLATOR_PARTITIONING ] = "dcl_tessellator_partitioning",
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[VKD3DSIH_DCL_TGSM_RAW ] = "dcl_tgsm_raw",
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[VKD3DSIH_DCL_TGSM_STRUCTURED ] = "dcl_tgsm_structured",
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[VKD3DSIH_DCL_THREAD_GROUP ] = "dcl_thread_group",
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[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
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[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
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[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
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[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxOutputVertexCount",
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[VKD3DSIH_DDIV ] = "ddiv",
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[VKD3DSIH_DEF ] = "def",
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[VKD3DSIH_DEFAULT ] = "default",
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[VKD3DSIH_DEFB ] = "defb",
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[VKD3DSIH_DEFI ] = "defi",
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[VKD3DSIH_DEQ ] = "deq",
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[VKD3DSIH_DFMA ] = "dfma",
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[VKD3DSIH_DGE ] = "dge",
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[VKD3DSIH_DISCARD ] = "discard",
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[VKD3DSIH_DIV ] = "div",
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[VKD3DSIH_DLT ] = "dlt",
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[VKD3DSIH_DMAX ] = "dmax",
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[VKD3DSIH_DMIN ] = "dmin",
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[VKD3DSIH_DMOV ] = "dmov",
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[VKD3DSIH_DMOVC ] = "dmovc",
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[VKD3DSIH_DMUL ] = "dmul",
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[VKD3DSIH_DNE ] = "dne",
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[VKD3DSIH_DP2 ] = "dp2",
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[VKD3DSIH_DP2ADD ] = "dp2add",
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[VKD3DSIH_DP3 ] = "dp3",
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[VKD3DSIH_DP4 ] = "dp4",
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[VKD3DSIH_DRCP ] = "drcp",
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[VKD3DSIH_DST ] = "dst",
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[VKD3DSIH_DSX ] = "dsx",
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[VKD3DSIH_DSX_COARSE ] = "deriv_rtx_coarse",
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[VKD3DSIH_DSX_FINE ] = "deriv_rtx_fine",
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[VKD3DSIH_DSY ] = "dsy",
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[VKD3DSIH_DSY_COARSE ] = "deriv_rty_coarse",
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[VKD3DSIH_DSY_FINE ] = "deriv_rty_fine",
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[VKD3DSIH_DTOF ] = "dtof",
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[VKD3DSIH_DTOI ] = "dtoi",
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[VKD3DSIH_DTOU ] = "dtou",
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[VKD3DSIH_ELSE ] = "else",
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[VKD3DSIH_EMIT ] = "emit",
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[VKD3DSIH_EMIT_STREAM ] = "emit_stream",
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[VKD3DSIH_ENDIF ] = "endif",
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[VKD3DSIH_ENDLOOP ] = "endloop",
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[VKD3DSIH_ENDREP ] = "endrep",
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[VKD3DSIH_ENDSWITCH ] = "endswitch",
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[VKD3DSIH_EQ ] = "eq",
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[VKD3DSIH_EVAL_CENTROID ] = "eval_centroid",
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[VKD3DSIH_EVAL_SAMPLE_INDEX ] = "eval_sample_index",
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[VKD3DSIH_EXP ] = "exp",
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[VKD3DSIH_EXPP ] = "expp",
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[VKD3DSIH_F16TOF32 ] = "f16tof32",
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[VKD3DSIH_F32TOF16 ] = "f32tof16",
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[VKD3DSIH_FCALL ] = "fcall",
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[VKD3DSIH_FIRSTBIT_HI ] = "firstbit_hi",
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[VKD3DSIH_FIRSTBIT_LO ] = "firstbit_lo",
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[VKD3DSIH_FIRSTBIT_SHI ] = "firstbit_shi",
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[VKD3DSIH_FRC ] = "frc",
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[VKD3DSIH_FREM ] = "frem",
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[VKD3DSIH_FTOD ] = "ftod",
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[VKD3DSIH_FTOI ] = "ftoi",
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[VKD3DSIH_FTOU ] = "ftou",
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[VKD3DSIH_GATHER4 ] = "gather4",
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[VKD3DSIH_GATHER4_C ] = "gather4_c",
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[VKD3DSIH_GATHER4_C_S ] = "gather4_c_s",
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[VKD3DSIH_GATHER4_PO ] = "gather4_po",
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[VKD3DSIH_GATHER4_PO_C ] = "gather4_po_c",
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[VKD3DSIH_GATHER4_PO_C_S ] = "gather4_po_c_s",
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[VKD3DSIH_GATHER4_PO_S ] = "gather4_po_s",
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[VKD3DSIH_GATHER4_S ] = "gather4_s",
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[VKD3DSIH_GE ] = "ge",
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[VKD3DSIH_HS_CONTROL_POINT_PHASE ] = "hs_control_point_phase",
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[VKD3DSIH_HS_DECLS ] = "hs_decls",
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[VKD3DSIH_HS_FORK_PHASE ] = "hs_fork_phase",
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[VKD3DSIH_HS_JOIN_PHASE ] = "hs_join_phase",
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[VKD3DSIH_IADD ] = "iadd",
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[VKD3DSIH_IBFE ] = "ibfe",
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[VKD3DSIH_IDIV ] = "idiv",
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[VKD3DSIH_IEQ ] = "ieq",
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[VKD3DSIH_IF ] = "if",
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[VKD3DSIH_IFC ] = "ifc",
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[VKD3DSIH_IGE ] = "ige",
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[VKD3DSIH_ILT ] = "ilt",
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[VKD3DSIH_IMAD ] = "imad",
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[VKD3DSIH_IMAX ] = "imax",
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[VKD3DSIH_IMIN ] = "imin",
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[VKD3DSIH_IMM_ATOMIC_ALLOC ] = "imm_atomic_alloc",
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[VKD3DSIH_IMM_ATOMIC_AND ] = "imm_atomic_and",
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[VKD3DSIH_IMM_ATOMIC_CMP_EXCH ] = "imm_atomic_cmp_exch",
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[VKD3DSIH_IMM_ATOMIC_CONSUME ] = "imm_atomic_consume",
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[VKD3DSIH_IMM_ATOMIC_EXCH ] = "imm_atomic_exch",
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[VKD3DSIH_IMM_ATOMIC_IADD ] = "imm_atomic_iadd",
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[VKD3DSIH_IMM_ATOMIC_IMAX ] = "imm_atomic_imax",
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[VKD3DSIH_IMM_ATOMIC_IMIN ] = "imm_atomic_imin",
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[VKD3DSIH_IMM_ATOMIC_OR ] = "imm_atomic_or",
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[VKD3DSIH_IMM_ATOMIC_UMAX ] = "imm_atomic_umax",
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[VKD3DSIH_IMM_ATOMIC_UMIN ] = "imm_atomic_umin",
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[VKD3DSIH_IMM_ATOMIC_XOR ] = "imm_atomic_xor",
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[VKD3DSIH_IMUL ] = "imul",
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[VKD3DSIH_INE ] = "ine",
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[VKD3DSIH_INEG ] = "ineg",
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[VKD3DSIH_ISHL ] = "ishl",
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[VKD3DSIH_ISHR ] = "ishr",
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[VKD3DSIH_ITOD ] = "itod",
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[VKD3DSIH_ITOF ] = "itof",
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[VKD3DSIH_LABEL ] = "label",
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[VKD3DSIH_LD ] = "ld",
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[VKD3DSIH_LD2DMS ] = "ld2dms",
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[VKD3DSIH_LD2DMS_S ] = "ld2dms_s",
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[VKD3DSIH_LD_RAW ] = "ld_raw",
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[VKD3DSIH_LD_RAW_S ] = "ld_raw_s",
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[VKD3DSIH_LD_S ] = "ld_s",
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[VKD3DSIH_LD_STRUCTURED ] = "ld_structured",
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[VKD3DSIH_LD_STRUCTURED_S ] = "ld_structured_s",
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[VKD3DSIH_LD_UAV_TYPED ] = "ld_uav_typed",
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[VKD3DSIH_LD_UAV_TYPED_S ] = "ld_uav_typed_s",
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[VKD3DSIH_LIT ] = "lit",
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[VKD3DSIH_LOD ] = "lod",
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[VKD3DSIH_LOG ] = "log",
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[VKD3DSIH_LOGP ] = "logp",
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[VKD3DSIH_LOOP ] = "loop",
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[VKD3DSIH_LRP ] = "lrp",
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[VKD3DSIH_LT ] = "lt",
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[VKD3DSIH_M3x2 ] = "m3x2",
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[VKD3DSIH_M3x3 ] = "m3x3",
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[VKD3DSIH_M3x4 ] = "m3x4",
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[VKD3DSIH_M4x3 ] = "m4x3",
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[VKD3DSIH_M4x4 ] = "m4x4",
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[VKD3DSIH_MAD ] = "mad",
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[VKD3DSIH_MAX ] = "max",
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[VKD3DSIH_MIN ] = "min",
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[VKD3DSIH_MOV ] = "mov",
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[VKD3DSIH_MOVA ] = "mova",
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[VKD3DSIH_MOVC ] = "movc",
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[VKD3DSIH_MSAD ] = "msad",
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[VKD3DSIH_MUL ] = "mul",
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[VKD3DSIH_NE ] = "ne",
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[VKD3DSIH_NOP ] = "nop",
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[VKD3DSIH_NOT ] = "not",
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[VKD3DSIH_NRM ] = "nrm",
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[VKD3DSIH_OR ] = "or",
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[VKD3DSIH_PHASE ] = "phase",
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[VKD3DSIH_POW ] = "pow",
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[VKD3DSIH_RCP ] = "rcp",
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[VKD3DSIH_REP ] = "rep",
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[VKD3DSIH_RESINFO ] = "resinfo",
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[VKD3DSIH_RET ] = "ret",
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[VKD3DSIH_RETP ] = "retp",
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[VKD3DSIH_ROUND_NE ] = "round_ne",
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[VKD3DSIH_ROUND_NI ] = "round_ni",
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[VKD3DSIH_ROUND_PI ] = "round_pi",
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[VKD3DSIH_ROUND_Z ] = "round_z",
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[VKD3DSIH_RSQ ] = "rsq",
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[VKD3DSIH_SAMPLE ] = "sample",
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[VKD3DSIH_SAMPLE_B ] = "sample_b",
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[VKD3DSIH_SAMPLE_B_CL_S ] = "sample_b_cl_s",
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[VKD3DSIH_SAMPLE_C ] = "sample_c",
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[VKD3DSIH_SAMPLE_C_CL_S ] = "sample_c_cl_s",
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[VKD3DSIH_SAMPLE_C_LZ ] = "sample_c_lz",
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[VKD3DSIH_SAMPLE_C_LZ_S ] = "sample_c_lz_s",
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[VKD3DSIH_SAMPLE_CL_S ] = "sample_cl_s",
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[VKD3DSIH_SAMPLE_GRAD ] = "sample_d",
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[VKD3DSIH_SAMPLE_GRAD_CL_S ] = "sample_d_cl_s",
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[VKD3DSIH_SAMPLE_INFO ] = "sample_info",
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[VKD3DSIH_SAMPLE_LOD ] = "sample_l",
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[VKD3DSIH_SAMPLE_LOD_S ] = "sample_l_s",
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[VKD3DSIH_SAMPLE_POS ] = "sample_pos",
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[VKD3DSIH_SETP ] = "setp",
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[VKD3DSIH_SGE ] = "sge",
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[VKD3DSIH_SGN ] = "sgn",
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[VKD3DSIH_SINCOS ] = "sincos",
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[VKD3DSIH_SLT ] = "slt",
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[VKD3DSIH_SQRT ] = "sqrt",
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[VKD3DSIH_STORE_RAW ] = "store_raw",
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[VKD3DSIH_STORE_STRUCTURED ] = "store_structured",
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[VKD3DSIH_STORE_UAV_TYPED ] = "store_uav_typed",
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[VKD3DSIH_SUB ] = "sub",
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[VKD3DSIH_SWAPC ] = "swapc",
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[VKD3DSIH_SWITCH ] = "switch",
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[VKD3DSIH_SYNC ] = "sync",
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[VKD3DSIH_TEX ] = "texld",
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[VKD3DSIH_TEXBEM ] = "texbem",
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[VKD3DSIH_TEXBEML ] = "texbeml",
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[VKD3DSIH_TEXCOORD ] = "texcrd",
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[VKD3DSIH_TEXDEPTH ] = "texdepth",
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[VKD3DSIH_TEXDP3 ] = "texdp3",
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[VKD3DSIH_TEXDP3TEX ] = "texdp3tex",
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[VKD3DSIH_TEXKILL ] = "texkill",
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[VKD3DSIH_TEXLDD ] = "texldd",
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[VKD3DSIH_TEXLDL ] = "texldl",
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[VKD3DSIH_TEXM3x2DEPTH ] = "texm3x2depth",
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[VKD3DSIH_TEXM3x2PAD ] = "texm3x2pad",
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[VKD3DSIH_TEXM3x2TEX ] = "texm3x2tex",
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[VKD3DSIH_TEXM3x3 ] = "texm3x3",
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[VKD3DSIH_TEXM3x3DIFF ] = "texm3x3diff",
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[VKD3DSIH_TEXM3x3PAD ] = "texm3x3pad",
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[VKD3DSIH_TEXM3x3SPEC ] = "texm3x3spec",
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[VKD3DSIH_TEXM3x3TEX ] = "texm3x3tex",
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[VKD3DSIH_TEXM3x3VSPEC ] = "texm3x3vspec",
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[VKD3DSIH_TEXREG2AR ] = "texreg2ar",
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[VKD3DSIH_TEXREG2GB ] = "texreg2gb",
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[VKD3DSIH_TEXREG2RGB ] = "texreg2rgb",
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[VKD3DSIH_UBFE ] = "ubfe",
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[VKD3DSIH_UDIV ] = "udiv",
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[VKD3DSIH_UGE ] = "uge",
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[VKD3DSIH_ULT ] = "ult",
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[VKD3DSIH_UMAX ] = "umax",
|
|
[VKD3DSIH_UMIN ] = "umin",
|
|
[VKD3DSIH_UMUL ] = "umul",
|
|
[VKD3DSIH_USHR ] = "ushr",
|
|
[VKD3DSIH_UTOD ] = "utod",
|
|
[VKD3DSIH_UTOF ] = "utof",
|
|
[VKD3DSIH_XOR ] = "xor",
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
|
|
const char *sysval_name;
|
|
}
|
|
shader_input_sysval_semantic_names[] =
|
|
{
|
|
{VKD3D_SIV_POSITION, "position"},
|
|
{VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
|
|
{VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
|
|
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
|
|
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
|
|
{VKD3D_SIV_VERTEX_ID, "vertex_id"},
|
|
{VKD3D_SIV_INSTANCE_ID, "instance_id"},
|
|
{VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
|
|
{VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
|
|
{VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
|
|
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
|
|
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
|
|
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
|
|
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
|
|
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
|
|
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
|
|
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
|
|
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
|
|
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
|
|
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
|
|
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
|
|
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
|
|
};
|
|
|
|
struct vkd3d_d3d_asm_colours
|
|
{
|
|
const char *reset;
|
|
const char *error;
|
|
const char *literal;
|
|
const char *modifier;
|
|
const char *opcode;
|
|
const char *reg;
|
|
const char *swizzle;
|
|
const char *version;
|
|
const char *write_mask;
|
|
};
|
|
|
|
struct vkd3d_d3d_asm_compiler
|
|
{
|
|
struct vkd3d_string_buffer buffer;
|
|
struct vkd3d_shader_version shader_version;
|
|
struct vkd3d_d3d_asm_colours colours;
|
|
};
|
|
|
|
static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
|
|
{
|
|
va_list args;
|
|
int ret;
|
|
|
|
va_start(args, format);
|
|
ret = vkd3d_string_buffer_vprintf(buffer, format, args);
|
|
va_end(args);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* Convert floating point offset relative to a register file to an absolute
|
|
* offset for float constants. */
|
|
static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type register_type, UINT register_idx)
|
|
{
|
|
switch (register_type)
|
|
{
|
|
case VKD3DSPR_CONST: return register_idx;
|
|
case VKD3DSPR_CONST2: return 2048 + register_idx;
|
|
case VKD3DSPR_CONST3: return 4096 + register_idx;
|
|
case VKD3DSPR_CONST4: return 6144 + register_idx;
|
|
default:
|
|
FIXME("Unsupported register type: %u.\n", register_type);
|
|
return register_idx;
|
|
}
|
|
}
|
|
|
|
static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler,
|
|
enum vkd3d_shader_global_flags global_flags)
|
|
{
|
|
unsigned int i;
|
|
|
|
static const struct
|
|
{
|
|
enum vkd3d_shader_global_flags flag;
|
|
const char *name;
|
|
}
|
|
global_flag_info[] =
|
|
{
|
|
{VKD3DSGF_REFACTORING_ALLOWED, "refactoringAllowed"},
|
|
{VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL, "forceEarlyDepthStencil"},
|
|
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
|
|
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
|
|
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
|
|
{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
|
|
{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
|
|
};
|
|
|
|
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
|
|
{
|
|
if (global_flags & global_flag_info[i].flag)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s", global_flag_info[i].name);
|
|
global_flags &= ~global_flag_info[i].flag;
|
|
if (global_flags)
|
|
vkd3d_string_buffer_printf(&compiler->buffer, " | ");
|
|
}
|
|
}
|
|
|
|
if (global_flags)
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags);
|
|
}
|
|
|
|
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)
|
|
{
|
|
if (sync_flags & VKD3DSSF_GLOBAL_UAV)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_uglobal");
|
|
sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
|
|
}
|
|
if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_g");
|
|
sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
|
|
}
|
|
if (sync_flags & VKD3DSSF_THREAD_GROUP)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_t");
|
|
sync_flags &= ~VKD3DSSF_THREAD_GROUP;
|
|
}
|
|
|
|
if (sync_flags)
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", sync_flags);
|
|
}
|
|
|
|
static void shader_dump_precise_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t flags)
|
|
{
|
|
if (!(flags & VKD3DSI_PRECISE_XYZW))
|
|
return;
|
|
|
|
vkd3d_string_buffer_printf(&compiler->buffer, " [precise");
|
|
if (flags != VKD3DSI_PRECISE_XYZW)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "(%s%s%s%s)",
|
|
flags & VKD3DSI_PRECISE_X ? "x" : "",
|
|
flags & VKD3DSI_PRECISE_Y ? "y" : "",
|
|
flags & VKD3DSI_PRECISE_Z ? "z" : "",
|
|
flags & VKD3DSI_PRECISE_W ? "w" : "");
|
|
}
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "]");
|
|
}
|
|
|
|
static void shader_dump_uav_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t uav_flags)
|
|
{
|
|
if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_glc");
|
|
uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
|
|
}
|
|
if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_opc");
|
|
uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
|
|
}
|
|
if (uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_rov");
|
|
uav_flags &= ~VKD3DSUF_RASTERISER_ORDERED_VIEW;
|
|
}
|
|
|
|
if (uav_flags)
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", uav_flags);
|
|
}
|
|
|
|
static void shader_dump_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
|
|
enum vkd3d_tessellator_domain domain)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
shader_addline(buffer, "domain_");
|
|
switch (domain)
|
|
{
|
|
case VKD3D_TESSELLATOR_DOMAIN_LINE:
|
|
shader_addline(buffer, "isoline");
|
|
break;
|
|
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
|
|
shader_addline(buffer, "tri");
|
|
break;
|
|
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
|
|
shader_addline(buffer, "quad");
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "unknown_tessellator_domain(%#x)", domain);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void shader_dump_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
|
|
enum vkd3d_shader_tessellator_output_primitive output_primitive)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
shader_addline(buffer, "output_");
|
|
switch (output_primitive)
|
|
{
|
|
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
|
|
shader_addline(buffer, "point");
|
|
break;
|
|
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
|
|
shader_addline(buffer, "line");
|
|
break;
|
|
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
|
|
shader_addline(buffer, "triangle_cw");
|
|
break;
|
|
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
|
|
shader_addline(buffer, "triangle_ccw");
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
|
|
enum vkd3d_shader_tessellator_partitioning partitioning)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
shader_addline(buffer, "partitioning_");
|
|
switch (partitioning)
|
|
{
|
|
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
|
|
shader_addline(buffer, "integer");
|
|
break;
|
|
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
|
|
shader_addline(buffer, "pow2");
|
|
break;
|
|
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
|
|
shader_addline(buffer, "fractional_odd");
|
|
break;
|
|
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
|
|
shader_addline(buffer, "fractional_even");
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void shader_dump_shader_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
|
|
enum vkd3d_shader_input_sysval_semantic semantic)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(shader_input_sysval_semantic_names); ++i)
|
|
{
|
|
if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
|
|
}
|
|
|
|
static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_resource_type type)
|
|
{
|
|
static const char *const resource_type_names[] =
|
|
{
|
|
[VKD3D_SHADER_RESOURCE_NONE ] = "none",
|
|
[VKD3D_SHADER_RESOURCE_BUFFER ] = "buffer",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_1D ] = "texture1d",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_2D ] = "texture2d",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS ] = "texture2dms",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_3D ] = "texture3d",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE ] = "texturecube",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY ] = "texture1darray",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY ] = "texture2darray",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = "texture2dmsarray",
|
|
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = "texturecubearray",
|
|
};
|
|
|
|
if (type < ARRAY_SIZE(resource_type_names))
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s", resource_type_names[type]);
|
|
else
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "unknown");
|
|
}
|
|
|
|
static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vkd3d_data_type *type)
|
|
{
|
|
static const char *const data_type_names[] =
|
|
{
|
|
[VKD3D_DATA_FLOAT ] = "float",
|
|
[VKD3D_DATA_INT ] = "int",
|
|
[VKD3D_DATA_RESOURCE ] = "resource",
|
|
[VKD3D_DATA_SAMPLER ] = "sampler",
|
|
[VKD3D_DATA_UAV ] = "uav",
|
|
[VKD3D_DATA_UINT ] = "uint",
|
|
[VKD3D_DATA_UNORM ] = "unorm",
|
|
[VKD3D_DATA_SNORM ] = "snorm",
|
|
[VKD3D_DATA_OPAQUE ] = "opaque",
|
|
[VKD3D_DATA_MIXED ] = "mixed",
|
|
[VKD3D_DATA_DOUBLE ] = "double",
|
|
[VKD3D_DATA_CONTINUED] = "<continued>",
|
|
[VKD3D_DATA_UNUSED ] = "<unused>",
|
|
};
|
|
const char *name;
|
|
int i;
|
|
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "(");
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (type[i] < ARRAY_SIZE(data_type_names))
|
|
name = data_type_names[type[i]];
|
|
else
|
|
name = "unknown";
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", i == 0 ? "" : ",", name);
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(&compiler->buffer, ")");
|
|
}
|
|
|
|
static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_semantic *semantic, uint32_t flags)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
|
|
{
|
|
switch (semantic->resource_type)
|
|
{
|
|
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
|
|
shader_addline(buffer, "_2d");
|
|
break;
|
|
|
|
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
|
|
shader_addline(buffer, "_volume");
|
|
break;
|
|
|
|
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
|
|
shader_addline(buffer, "_cube");
|
|
break;
|
|
|
|
default:
|
|
shader_addline(buffer, "_unknown_resource_type(%#x)", semantic->resource_type);
|
|
break;
|
|
}
|
|
}
|
|
else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
|
|
{
|
|
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
|
|
shader_addline(buffer, "_resource");
|
|
|
|
shader_addline(buffer, "_");
|
|
shader_dump_resource_type(compiler, semantic->resource_type);
|
|
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|
|
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
|
|
{
|
|
shader_addline(buffer, "(%u)", semantic->sample_count);
|
|
}
|
|
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
|
|
shader_dump_uav_flags(compiler, flags);
|
|
shader_addline(buffer, " ");
|
|
shader_dump_data_type(compiler, semantic->resource_data_type);
|
|
}
|
|
else
|
|
{
|
|
/* Pixel shaders 3.0 don't have usage semantics. */
|
|
if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
|
|
&& compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
|
|
return;
|
|
else
|
|
shader_addline(buffer, "_");
|
|
|
|
switch (semantic->usage)
|
|
{
|
|
case VKD3D_DECL_USAGE_POSITION:
|
|
shader_addline(buffer, "position%u", semantic->usage_idx);
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_BLEND_INDICES:
|
|
shader_addline(buffer, "blend");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_BLEND_WEIGHT:
|
|
shader_addline(buffer, "weight");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_NORMAL:
|
|
shader_addline(buffer, "normal%u", semantic->usage_idx);
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_PSIZE:
|
|
shader_addline(buffer, "psize");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_COLOR:
|
|
if (!semantic->usage_idx)
|
|
shader_addline(buffer, "color");
|
|
else
|
|
shader_addline(buffer, "specular%u", (semantic->usage_idx - 1));
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_TEXCOORD:
|
|
shader_addline(buffer, "texcoord%u", semantic->usage_idx);
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_TANGENT:
|
|
shader_addline(buffer, "tangent");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_BINORMAL:
|
|
shader_addline(buffer, "binormal");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_TESS_FACTOR:
|
|
shader_addline(buffer, "tessfactor");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_POSITIONT:
|
|
shader_addline(buffer, "positionT%u", semantic->usage_idx);
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_FOG:
|
|
shader_addline(buffer, "fog");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_DEPTH:
|
|
shader_addline(buffer, "depth");
|
|
break;
|
|
|
|
case VKD3D_DECL_USAGE_SAMPLE:
|
|
shader_addline(buffer, "sample");
|
|
break;
|
|
|
|
default:
|
|
shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
|
|
FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_src_param *param);
|
|
|
|
static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const char *prefix, float f, const char *suffix)
|
|
{
|
|
const char *sign = "";
|
|
|
|
if (isfinite(f) && signbit(f))
|
|
{
|
|
sign = "-";
|
|
f = -f;
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
|
|
vkd3d_string_buffer_print_f32(&compiler->buffer, f);
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
|
|
}
|
|
|
|
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const char *prefix, double d, const char *suffix)
|
|
{
|
|
const char *sign = "";
|
|
|
|
if (isfinite(d) && signbit(d))
|
|
{
|
|
sign = "-";
|
|
d = -d;
|
|
}
|
|
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
|
|
vkd3d_string_buffer_print_f64(&compiler->buffer, d);
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "l%s%s", compiler->colours.reset, suffix);
|
|
}
|
|
|
|
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const char *prefix, int i, const char *suffix)
|
|
{
|
|
if (i < 0)
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%d%s%s",
|
|
prefix, compiler->colours.literal, -i, compiler->colours.reset, suffix);
|
|
else
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%d%s%s",
|
|
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
|
|
}
|
|
|
|
static void shader_print_uint_literal(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const char *prefix, unsigned int i, const char *suffix)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%u%s%s",
|
|
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
|
|
}
|
|
|
|
static void shader_print_hex_literal(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const char *prefix, unsigned int i, const char *suffix)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s0x%08x%s%s",
|
|
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
|
|
}
|
|
|
|
static void shader_print_bool_literal(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const char *prefix, unsigned int b, const char *suffix)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s%s%s", prefix,
|
|
compiler->colours.literal, b ? "true" : "false", compiler->colours.reset, suffix);
|
|
}
|
|
|
|
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
|
|
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "[");
|
|
if (rel_addr)
|
|
{
|
|
shader_dump_src_param(compiler, rel_addr);
|
|
vkd3d_string_buffer_printf(&compiler->buffer, " + ");
|
|
}
|
|
shader_print_uint_literal(compiler, "", offset, "]");
|
|
}
|
|
|
|
static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler,
|
|
unsigned int offset_first, unsigned int offset_last)
|
|
{
|
|
shader_print_uint_literal(compiler, "[", offset_first, ":");
|
|
if (offset_last != ~0u)
|
|
shader_print_uint_literal(compiler, "", offset_last, "]");
|
|
else
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "*]");
|
|
}
|
|
|
|
static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg,
|
|
bool is_declaration)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
unsigned int offset = reg->idx[0].offset;
|
|
bool is_descriptor = false;
|
|
|
|
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
|
|
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
|
|
|
|
shader_addline(buffer, "%s", compiler->colours.reg);
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_TEMP:
|
|
shader_addline(buffer, "r");
|
|
break;
|
|
|
|
case VKD3DSPR_INPUT:
|
|
shader_addline(buffer, "v");
|
|
break;
|
|
|
|
case VKD3DSPR_CONST:
|
|
case VKD3DSPR_CONST2:
|
|
case VKD3DSPR_CONST3:
|
|
case VKD3DSPR_CONST4:
|
|
shader_addline(buffer, "c");
|
|
offset = shader_get_float_offset(reg->type, offset);
|
|
break;
|
|
|
|
case VKD3DSPR_TEXTURE: /* vs: case VKD3DSPR_ADDR */
|
|
vkd3d_string_buffer_printf(buffer, "%c",
|
|
compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? 't' : 'a');
|
|
break;
|
|
|
|
case VKD3DSPR_RASTOUT:
|
|
shader_addline(buffer, "%s", rastout_reg_names[offset]);
|
|
break;
|
|
|
|
case VKD3DSPR_COLOROUT:
|
|
shader_addline(buffer, "oC");
|
|
break;
|
|
|
|
case VKD3DSPR_DEPTHOUT:
|
|
shader_addline(buffer, "oDepth");
|
|
break;
|
|
|
|
case VKD3DSPR_DEPTHOUTGE:
|
|
shader_addline(buffer, "oDepthGE");
|
|
break;
|
|
|
|
case VKD3DSPR_DEPTHOUTLE:
|
|
shader_addline(buffer, "oDepthLE");
|
|
break;
|
|
|
|
case VKD3DSPR_ATTROUT:
|
|
shader_addline(buffer, "oD");
|
|
break;
|
|
|
|
case VKD3DSPR_TEXCRDOUT:
|
|
/* Vertex shaders >= 3.0 use general purpose output registers
|
|
* (VKD3DSPR_OUTPUT), which can include an address token. */
|
|
if (vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0))
|
|
shader_addline(buffer, "o");
|
|
else
|
|
shader_addline(buffer, "oT");
|
|
break;
|
|
|
|
case VKD3DSPR_CONSTINT:
|
|
shader_addline(buffer, "i");
|
|
break;
|
|
|
|
case VKD3DSPR_CONSTBOOL:
|
|
shader_addline(buffer, "b");
|
|
break;
|
|
|
|
case VKD3DSPR_LABEL:
|
|
shader_addline(buffer, "l");
|
|
break;
|
|
|
|
case VKD3DSPR_LOOP:
|
|
shader_addline(buffer, "aL");
|
|
break;
|
|
|
|
case VKD3DSPR_COMBINED_SAMPLER:
|
|
case VKD3DSPR_SAMPLER:
|
|
shader_addline(buffer, "s");
|
|
is_descriptor = true;
|
|
break;
|
|
|
|
case VKD3DSPR_MISCTYPE:
|
|
if (offset > 1)
|
|
{
|
|
FIXME("Unhandled misctype register %u.\n", offset);
|
|
shader_addline(buffer, "<unhandled misctype %#x>", offset);
|
|
}
|
|
else
|
|
{
|
|
shader_addline(buffer, "%s", misctype_reg_names[offset]);
|
|
}
|
|
break;
|
|
|
|
case VKD3DSPR_PREDICATE:
|
|
shader_addline(buffer, "p");
|
|
break;
|
|
|
|
case VKD3DSPR_IMMCONST:
|
|
shader_addline(buffer, "l");
|
|
break;
|
|
|
|
case VKD3DSPR_IMMCONST64:
|
|
shader_addline(buffer, "d");
|
|
break;
|
|
|
|
case VKD3DSPR_CONSTBUFFER:
|
|
shader_addline(buffer, "cb");
|
|
is_descriptor = true;
|
|
break;
|
|
|
|
case VKD3DSPR_IMMCONSTBUFFER:
|
|
shader_addline(buffer, "icb");
|
|
break;
|
|
|
|
case VKD3DSPR_PRIMID:
|
|
shader_addline(buffer, "primID");
|
|
break;
|
|
|
|
case VKD3DSPR_NULL:
|
|
shader_addline(buffer, "null");
|
|
break;
|
|
|
|
case VKD3DSPR_RASTERIZER:
|
|
shader_addline(buffer, "rasterizer");
|
|
break;
|
|
|
|
case VKD3DSPR_RESOURCE:
|
|
shader_addline(buffer, "t");
|
|
is_descriptor = true;
|
|
break;
|
|
|
|
case VKD3DSPR_UAV:
|
|
shader_addline(buffer, "u");
|
|
is_descriptor = true;
|
|
break;
|
|
|
|
case VKD3DSPR_OUTPOINTID:
|
|
shader_addline(buffer, "vOutputControlPointID");
|
|
break;
|
|
|
|
case VKD3DSPR_FORKINSTID:
|
|
shader_addline(buffer, "vForkInstanceId");
|
|
break;
|
|
|
|
case VKD3DSPR_JOININSTID:
|
|
shader_addline(buffer, "vJoinInstanceId");
|
|
break;
|
|
|
|
case VKD3DSPR_INCONTROLPOINT:
|
|
shader_addline(buffer, "vicp");
|
|
break;
|
|
|
|
case VKD3DSPR_OUTCONTROLPOINT:
|
|
shader_addline(buffer, "vocp");
|
|
break;
|
|
|
|
case VKD3DSPR_PATCHCONST:
|
|
shader_addline(buffer, "vpc");
|
|
break;
|
|
|
|
case VKD3DSPR_TESSCOORD:
|
|
shader_addline(buffer, "vDomainLocation");
|
|
break;
|
|
|
|
case VKD3DSPR_GROUPSHAREDMEM:
|
|
shader_addline(buffer, "g");
|
|
break;
|
|
|
|
case VKD3DSPR_THREADID:
|
|
shader_addline(buffer, "vThreadID");
|
|
break;
|
|
|
|
case VKD3DSPR_THREADGROUPID:
|
|
shader_addline(buffer, "vThreadGroupID");
|
|
break;
|
|
|
|
case VKD3DSPR_LOCALTHREADID:
|
|
shader_addline(buffer, "vThreadIDInGroup");
|
|
break;
|
|
|
|
case VKD3DSPR_LOCALTHREADINDEX:
|
|
shader_addline(buffer, "vThreadIDInGroupFlattened");
|
|
break;
|
|
|
|
case VKD3DSPR_IDXTEMP:
|
|
shader_addline(buffer, "x");
|
|
break;
|
|
|
|
case VKD3DSPR_STREAM:
|
|
shader_addline(buffer, "m");
|
|
break;
|
|
|
|
case VKD3DSPR_FUNCTIONBODY:
|
|
shader_addline(buffer, "fb");
|
|
break;
|
|
|
|
case VKD3DSPR_FUNCTIONPOINTER:
|
|
shader_addline(buffer, "fp");
|
|
break;
|
|
|
|
case VKD3DSPR_COVERAGE:
|
|
shader_addline(buffer, "vCoverage");
|
|
break;
|
|
|
|
case VKD3DSPR_SAMPLEMASK:
|
|
shader_addline(buffer, "oMask");
|
|
break;
|
|
|
|
case VKD3DSPR_GSINSTID:
|
|
shader_addline(buffer, "vGSInstanceID");
|
|
break;
|
|
|
|
case VKD3DSPR_OUTSTENCILREF:
|
|
shader_addline(buffer, "oStencilRef");
|
|
break;
|
|
|
|
case VKD3DSPR_UNDEF:
|
|
shader_addline(buffer, "undef");
|
|
break;
|
|
|
|
case VKD3DSPR_SSA:
|
|
shader_addline(buffer, "sr");
|
|
break;
|
|
|
|
default:
|
|
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
|
|
break;
|
|
}
|
|
|
|
if (reg->type == VKD3DSPR_IMMCONST)
|
|
{
|
|
shader_addline(buffer, "%s(", compiler->colours.reset);
|
|
switch (reg->dimension)
|
|
{
|
|
case VSIR_DIMENSION_SCALAR:
|
|
switch (reg->data_type)
|
|
{
|
|
case VKD3D_DATA_FLOAT:
|
|
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
|
|
break;
|
|
case VKD3D_DATA_INT:
|
|
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
|
|
break;
|
|
case VKD3D_DATA_RESOURCE:
|
|
case VKD3D_DATA_SAMPLER:
|
|
case VKD3D_DATA_UINT:
|
|
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case VSIR_DIMENSION_VEC4:
|
|
switch (reg->data_type)
|
|
{
|
|
case VKD3D_DATA_FLOAT:
|
|
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
|
|
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[1], "");
|
|
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[2], "");
|
|
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[3], "");
|
|
break;
|
|
case VKD3D_DATA_INT:
|
|
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
|
|
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[1], "");
|
|
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[2], "");
|
|
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[3], "");
|
|
break;
|
|
case VKD3D_DATA_RESOURCE:
|
|
case VKD3D_DATA_SAMPLER:
|
|
case VKD3D_DATA_UINT:
|
|
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
|
|
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[1], "");
|
|
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[2], "");
|
|
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[3], "");
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
shader_addline(buffer, "<unhandled immconst dimension %#x>", reg->dimension);
|
|
break;
|
|
}
|
|
shader_addline(buffer, ")");
|
|
}
|
|
else if (reg->type == VKD3DSPR_IMMCONST64)
|
|
{
|
|
shader_addline(buffer, "%s(", compiler->colours.reset);
|
|
/* A double2 vector is treated as a float4 vector in enum vsir_dimension. */
|
|
if (reg->dimension == VSIR_DIMENSION_SCALAR || reg->dimension == VSIR_DIMENSION_VEC4)
|
|
{
|
|
if (reg->data_type == VKD3D_DATA_DOUBLE)
|
|
{
|
|
shader_print_double_literal(compiler, "", reg->u.immconst_double[0], "");
|
|
if (reg->dimension == VSIR_DIMENSION_VEC4)
|
|
shader_print_double_literal(compiler, ", ", reg->u.immconst_double[1], "");
|
|
}
|
|
else
|
|
{
|
|
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
shader_addline(buffer, "<unhandled immconst64 dimension %#x>", reg->dimension);
|
|
}
|
|
shader_addline(buffer, ")");
|
|
}
|
|
else if (reg->type != VKD3DSPR_RASTOUT
|
|
&& reg->type != VKD3DSPR_MISCTYPE
|
|
&& reg->type != VKD3DSPR_NULL
|
|
&& reg->type != VKD3DSPR_DEPTHOUT)
|
|
{
|
|
if (offset != ~0u)
|
|
{
|
|
bool is_sm_5_1 = vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1);
|
|
|
|
if (reg->idx[0].rel_addr || reg->type == VKD3DSPR_IMMCONSTBUFFER
|
|
|| reg->type == VKD3DSPR_INCONTROLPOINT || (reg->type == VKD3DSPR_INPUT
|
|
&& (compiler->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY
|
|
|| compiler->shader_version.type == VKD3D_SHADER_TYPE_HULL)))
|
|
{
|
|
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
|
|
shader_print_subscript(compiler, offset, reg->idx[0].rel_addr);
|
|
}
|
|
else
|
|
{
|
|
vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
|
|
}
|
|
|
|
/* For sm 5.1 descriptor declarations we need to print the register range instead of
|
|
* a single register index. */
|
|
if (is_descriptor && is_declaration && is_sm_5_1)
|
|
{
|
|
shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
|
|
}
|
|
else if (reg->type != VKD3DSPR_SSA)
|
|
{
|
|
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
|
|
* to normalise with 5.1.
|
|
* Here we should ignore it if it's a descriptor in sm < 5.1. */
|
|
if (reg->idx[1].offset != ~0u && (!is_descriptor || is_sm_5_1))
|
|
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
|
|
|
|
if (reg->idx[2].offset != ~0u)
|
|
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
shader_addline(buffer, "%s", compiler->colours.reset);
|
|
}
|
|
|
|
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
|
|
shader_print_subscript(compiler, reg->u.fp_body_idx, NULL);
|
|
}
|
|
else
|
|
{
|
|
shader_addline(buffer, "%s", compiler->colours.reset);
|
|
}
|
|
}
|
|
|
|
static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
const char *precision;
|
|
|
|
if (reg->precision == VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
|
|
return;
|
|
|
|
switch (reg->precision)
|
|
{
|
|
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16:
|
|
precision = "min16f";
|
|
break;
|
|
|
|
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10:
|
|
precision = "min2_8f";
|
|
break;
|
|
|
|
case VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16:
|
|
precision = "min16i";
|
|
break;
|
|
|
|
case VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16:
|
|
precision = "min16u";
|
|
break;
|
|
|
|
default:
|
|
vkd3d_string_buffer_printf(buffer, " {%s<unhandled precision %#x>%s}",
|
|
compiler->colours.error, reg->precision, compiler->colours.reset);
|
|
return;
|
|
}
|
|
vkd3d_string_buffer_printf(buffer, " {%s%s%s}", compiler->colours.modifier, precision, compiler->colours.reset);
|
|
}
|
|
|
|
static void shader_print_non_uniform(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
|
|
{
|
|
if (reg->non_uniform)
|
|
vkd3d_string_buffer_printf(&compiler->buffer, " {%snonuniform%s}",
|
|
compiler->colours.modifier, compiler->colours.reset);
|
|
}
|
|
|
|
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_dst_param *param, bool is_declaration)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
uint32_t write_mask = param->write_mask;
|
|
|
|
shader_dump_register(compiler, ¶m->reg, is_declaration);
|
|
|
|
if (write_mask && param->reg.dimension == VSIR_DIMENSION_VEC4)
|
|
{
|
|
static const char write_mask_chars[] = "xyzw";
|
|
|
|
if (param->reg.data_type == VKD3D_DATA_DOUBLE)
|
|
write_mask = vkd3d_write_mask_32_from_64(write_mask);
|
|
|
|
shader_addline(buffer, ".%s", compiler->colours.write_mask);
|
|
if (write_mask & VKD3DSP_WRITEMASK_0)
|
|
shader_addline(buffer, "%c", write_mask_chars[0]);
|
|
if (write_mask & VKD3DSP_WRITEMASK_1)
|
|
shader_addline(buffer, "%c", write_mask_chars[1]);
|
|
if (write_mask & VKD3DSP_WRITEMASK_2)
|
|
shader_addline(buffer, "%c", write_mask_chars[2]);
|
|
if (write_mask & VKD3DSP_WRITEMASK_3)
|
|
shader_addline(buffer, "%c", write_mask_chars[3]);
|
|
shader_addline(buffer, "%s", compiler->colours.reset);
|
|
}
|
|
|
|
shader_print_precision(compiler, ¶m->reg);
|
|
shader_print_non_uniform(compiler, ¶m->reg);
|
|
}
|
|
|
|
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_src_param *param)
|
|
{
|
|
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
uint32_t swizzle = param->swizzle;
|
|
|
|
if (src_modifier == VKD3DSPSM_NEG
|
|
|| src_modifier == VKD3DSPSM_BIASNEG
|
|
|| src_modifier == VKD3DSPSM_SIGNNEG
|
|
|| src_modifier == VKD3DSPSM_X2NEG
|
|
|| src_modifier == VKD3DSPSM_ABSNEG)
|
|
shader_addline(buffer, "-");
|
|
else if (src_modifier == VKD3DSPSM_COMP)
|
|
shader_addline(buffer, "1-");
|
|
else if (src_modifier == VKD3DSPSM_NOT)
|
|
shader_addline(buffer, "!");
|
|
|
|
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
|
|
shader_addline(buffer, "|");
|
|
|
|
shader_dump_register(compiler, ¶m->reg, false);
|
|
|
|
switch (src_modifier)
|
|
{
|
|
case VKD3DSPSM_NONE: break;
|
|
case VKD3DSPSM_NEG: break;
|
|
case VKD3DSPSM_NOT: break;
|
|
case VKD3DSPSM_BIAS: shader_addline(buffer, "_bias"); break;
|
|
case VKD3DSPSM_BIASNEG: shader_addline(buffer, "_bias"); break;
|
|
case VKD3DSPSM_SIGN: shader_addline(buffer, "_bx2"); break;
|
|
case VKD3DSPSM_SIGNNEG: shader_addline(buffer, "_bx2"); break;
|
|
case VKD3DSPSM_COMP: break;
|
|
case VKD3DSPSM_X2: shader_addline(buffer, "_x2"); break;
|
|
case VKD3DSPSM_X2NEG: shader_addline(buffer, "_x2"); break;
|
|
case VKD3DSPSM_DZ: shader_addline(buffer, "_dz"); break;
|
|
case VKD3DSPSM_DW: shader_addline(buffer, "_dw"); break;
|
|
case VKD3DSPSM_ABSNEG:
|
|
case VKD3DSPSM_ABS: /* handled later */ break;
|
|
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
|
|
}
|
|
|
|
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
|
|
&& param->reg.dimension == VSIR_DIMENSION_VEC4)
|
|
{
|
|
unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
|
|
unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
|
|
unsigned int swizzle_z = vkd3d_swizzle_get_component(swizzle, 2);
|
|
unsigned int swizzle_w = vkd3d_swizzle_get_component(swizzle, 3);
|
|
|
|
static const char swizzle_chars[] = "xyzw";
|
|
|
|
if (swizzle_x == swizzle_y
|
|
&& swizzle_x == swizzle_z
|
|
&& swizzle_x == swizzle_w)
|
|
{
|
|
shader_addline(buffer, ".%s%c%s", compiler->colours.swizzle,
|
|
swizzle_chars[swizzle_x], compiler->colours.reset);
|
|
}
|
|
else
|
|
{
|
|
shader_addline(buffer, ".%s%c%c%c%c%s", compiler->colours.swizzle,
|
|
swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
|
|
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w], compiler->colours.reset);
|
|
}
|
|
}
|
|
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
|
|
shader_addline(buffer, "|");
|
|
|
|
shader_print_precision(compiler, ¶m->reg);
|
|
shader_print_non_uniform(compiler, ¶m->reg);
|
|
}
|
|
|
|
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_dst_param *dst)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
uint32_t mmask = dst->modifiers;
|
|
|
|
switch (dst->shift)
|
|
{
|
|
case 0: break;
|
|
case 13: shader_addline(buffer, "_d8"); break;
|
|
case 14: shader_addline(buffer, "_d4"); break;
|
|
case 15: shader_addline(buffer, "_d2"); break;
|
|
case 1: shader_addline(buffer, "_x2"); break;
|
|
case 2: shader_addline(buffer, "_x4"); break;
|
|
case 3: shader_addline(buffer, "_x8"); break;
|
|
default: shader_addline(buffer, "_unhandled_shift(%d)", dst->shift); break;
|
|
}
|
|
|
|
if (mmask & VKD3DSPDM_SATURATE) shader_addline(buffer, "_sat");
|
|
if (mmask & VKD3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp");
|
|
if (mmask & VKD3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
|
|
|
|
mmask &= ~VKD3DSPDM_MASK;
|
|
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
|
|
}
|
|
|
|
static void shader_dump_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_primitive_type *primitive_type)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
switch (primitive_type->type)
|
|
{
|
|
case VKD3D_PT_UNDEFINED:
|
|
shader_addline(buffer, "undefined");
|
|
break;
|
|
case VKD3D_PT_POINTLIST:
|
|
shader_addline(buffer, "pointlist");
|
|
break;
|
|
case VKD3D_PT_LINELIST:
|
|
shader_addline(buffer, "linelist");
|
|
break;
|
|
case VKD3D_PT_LINESTRIP:
|
|
shader_addline(buffer, "linestrip");
|
|
break;
|
|
case VKD3D_PT_TRIANGLELIST:
|
|
shader_addline(buffer, "trianglelist");
|
|
break;
|
|
case VKD3D_PT_TRIANGLESTRIP:
|
|
shader_addline(buffer, "trianglestrip");
|
|
break;
|
|
case VKD3D_PT_TRIANGLEFAN:
|
|
shader_addline(buffer, "trianglefan");
|
|
break;
|
|
case VKD3D_PT_LINELIST_ADJ:
|
|
shader_addline(buffer, "linelist_adj");
|
|
break;
|
|
case VKD3D_PT_LINESTRIP_ADJ:
|
|
shader_addline(buffer, "linestrip_adj");
|
|
break;
|
|
case VKD3D_PT_TRIANGLELIST_ADJ:
|
|
shader_addline(buffer, "trianglelist_adj");
|
|
break;
|
|
case VKD3D_PT_TRIANGLESTRIP_ADJ:
|
|
shader_addline(buffer, "trianglestrip_adj");
|
|
break;
|
|
case VKD3D_PT_PATCH:
|
|
shader_addline(buffer, "patch%u", primitive_type->patch_vertex_count);
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "<unrecognized_primitive_type %#x>", primitive_type->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void shader_dump_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
|
|
enum vkd3d_shader_interpolation_mode interpolation_mode)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
switch (interpolation_mode)
|
|
{
|
|
case VKD3DSIM_CONSTANT:
|
|
shader_addline(buffer, "constant");
|
|
break;
|
|
case VKD3DSIM_LINEAR:
|
|
shader_addline(buffer, "linear");
|
|
break;
|
|
case VKD3DSIM_LINEAR_CENTROID:
|
|
shader_addline(buffer, "linear centroid");
|
|
break;
|
|
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
|
|
shader_addline(buffer, "linear noperspective");
|
|
break;
|
|
case VKD3DSIM_LINEAR_SAMPLE:
|
|
shader_addline(buffer, "linear sample");
|
|
break;
|
|
case VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
|
|
shader_addline(buffer, "linear noperspective centroid");
|
|
break;
|
|
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
|
|
shader_addline(buffer, "linear noperspective sample");
|
|
break;
|
|
default:
|
|
shader_addline(buffer, "<unrecognized_interpolation_mode %#x>", interpolation_mode);
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *shader_get_type_prefix(enum vkd3d_shader_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case VKD3D_SHADER_TYPE_VERTEX:
|
|
return "vs";
|
|
|
|
case VKD3D_SHADER_TYPE_HULL:
|
|
return "hs";
|
|
|
|
case VKD3D_SHADER_TYPE_DOMAIN:
|
|
return "ds";
|
|
|
|
case VKD3D_SHADER_TYPE_GEOMETRY:
|
|
return "gs";
|
|
|
|
case VKD3D_SHADER_TYPE_PIXEL:
|
|
return "ps";
|
|
|
|
case VKD3D_SHADER_TYPE_COMPUTE:
|
|
return "cs";
|
|
|
|
case VKD3D_SHADER_TYPE_EFFECT:
|
|
return "fx";
|
|
|
|
case VKD3D_SHADER_TYPE_TEXTURE:
|
|
return "tx";
|
|
|
|
case VKD3D_SHADER_TYPE_LIBRARY:
|
|
return "lib";
|
|
|
|
default:
|
|
FIXME("Unhandled shader type %#x.\n", type);
|
|
return "unknown";
|
|
}
|
|
}
|
|
|
|
static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_BREAKP:
|
|
case VKD3DSIH_CONTINUEP:
|
|
case VKD3DSIH_DISCARD:
|
|
case VKD3DSIH_IF:
|
|
case VKD3DSIH_RETP:
|
|
switch (ins->flags)
|
|
{
|
|
case VKD3D_SHADER_CONDITIONAL_OP_NZ: shader_addline(buffer, "_nz"); break;
|
|
case VKD3D_SHADER_CONDITIONAL_OP_Z: shader_addline(buffer, "_z"); break;
|
|
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags); break;
|
|
}
|
|
break;
|
|
|
|
case VKD3DSIH_IFC:
|
|
case VKD3DSIH_BREAKC:
|
|
switch (ins->flags)
|
|
{
|
|
case VKD3D_SHADER_REL_OP_GT: shader_addline(buffer, "_gt"); break;
|
|
case VKD3D_SHADER_REL_OP_EQ: shader_addline(buffer, "_eq"); break;
|
|
case VKD3D_SHADER_REL_OP_GE: shader_addline(buffer, "_ge"); break;
|
|
case VKD3D_SHADER_REL_OP_LT: shader_addline(buffer, "_lt"); break;
|
|
case VKD3D_SHADER_REL_OP_NE: shader_addline(buffer, "_ne"); break;
|
|
case VKD3D_SHADER_REL_OP_LE: shader_addline(buffer, "_le"); break;
|
|
default: shader_addline(buffer, "_(%u)", ins->flags);
|
|
}
|
|
break;
|
|
|
|
case VKD3DSIH_RESINFO:
|
|
switch (ins->flags)
|
|
{
|
|
case VKD3DSI_NONE: break;
|
|
case VKD3DSI_RESINFO_RCP_FLOAT: shader_addline(buffer, "_rcpFloat"); break;
|
|
case VKD3DSI_RESINFO_UINT: shader_addline(buffer, "_uint"); break;
|
|
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
|
|
}
|
|
break;
|
|
|
|
case VKD3DSIH_SAMPLE_INFO:
|
|
switch (ins->flags)
|
|
{
|
|
case VKD3DSI_NONE: break;
|
|
case VKD3DSI_SAMPLE_INFO_UINT: shader_addline(buffer, "_uint"); break;
|
|
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
|
|
}
|
|
break;
|
|
|
|
case VKD3DSIH_SYNC:
|
|
shader_dump_sync_flags(compiler, ins->flags);
|
|
break;
|
|
|
|
case VKD3DSIH_TEX:
|
|
if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
|
|
shader_addline(buffer, "p");
|
|
break;
|
|
|
|
default:
|
|
shader_dump_precise_flags(compiler, ins->flags);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler, unsigned int register_space)
|
|
{
|
|
if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
|
|
shader_print_uint_literal(compiler, ", space=", register_space, "");
|
|
}
|
|
|
|
static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_opcode opcode)
|
|
{
|
|
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", compiler->colours.opcode,
|
|
shader_opcode_names[opcode], compiler->colours.reset);
|
|
}
|
|
|
|
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|
const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
|
unsigned int i;
|
|
|
|
if (ins->predicate)
|
|
{
|
|
vkd3d_string_buffer_printf(buffer, "(");
|
|
shader_dump_src_param(compiler, ins->predicate);
|
|
vkd3d_string_buffer_printf(buffer, ") ");
|
|
}
|
|
|
|
/* PixWin marks instructions with the coissue flag with a '+' */
|
|
if (ins->coissue)
|
|
vkd3d_string_buffer_printf(buffer, "+");
|
|
|
|
shader_print_opcode(compiler, ins->handler_idx);
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_DCL:
|
|
case VKD3DSIH_DCL_UAV_TYPED:
|
|
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
|
|
shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
|
|
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
|
|
vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset);
|
|
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg, true);
|
|
shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_CONSTANT_BUFFER:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_register(compiler, &ins->declaration.cb.src.reg, true);
|
|
if (vkd3d_shader_ver_ge(&compiler->shader_version, 6, 0))
|
|
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
|
|
else if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
|
|
shader_print_subscript(compiler, ins->declaration.cb.size / VKD3D_VEC4_SIZE / sizeof(float), NULL);
|
|
shader_addline(buffer, ", %s",
|
|
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
|
|
shader_dump_register_space(compiler, ins->declaration.cb.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_FUNCTION_BODY:
|
|
vkd3d_string_buffer_printf(buffer, " fb%u", ins->declaration.index);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_FUNCTION_TABLE:
|
|
vkd3d_string_buffer_printf(buffer, " ft%u = {...}", ins->declaration.index);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_GLOBAL_FLAGS:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_global_flags(compiler, ins->declaration.global_flags);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
|
|
shader_print_float_literal(compiler, " ", ins->declaration.max_tessellation_factor, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
|
|
vkd3d_string_buffer_printf(buffer, " {\n");
|
|
assert(ins->declaration.icb->component_count == VKD3D_VEC4_SIZE);
|
|
for (i = 0; i < ins->declaration.icb->element_count; ++i)
|
|
{
|
|
shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], "");
|
|
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 1], "");
|
|
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 2], "");
|
|
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 3], "},\n");
|
|
}
|
|
shader_addline(buffer, "}");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INDEX_RANGE:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.index_range.dst, true);
|
|
shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INDEXABLE_TEMP:
|
|
vkd3d_string_buffer_printf(buffer, " %sx%u%s", compiler->colours.reg,
|
|
ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
|
|
shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INPUT_PS:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_interpolation_mode(compiler, ins->flags);
|
|
shader_addline(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INPUT_PS_SGV:
|
|
case VKD3DSIH_DCL_INPUT_SGV:
|
|
case VKD3DSIH_DCL_INPUT_SIV:
|
|
case VKD3DSIH_DCL_OUTPUT_SIV:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
|
|
shader_addline(buffer, ", ");
|
|
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INPUT_PS_SIV:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_interpolation_mode(compiler, ins->flags);
|
|
shader_addline(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
|
|
shader_addline(buffer, ", ");
|
|
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INPUT:
|
|
case VKD3DSIH_DCL_OUTPUT:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
|
|
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INTERFACE:
|
|
vkd3d_string_buffer_printf(buffer, " fp%u", ins->declaration.fp.index);
|
|
shader_print_subscript(compiler, ins->declaration.fp.array_size, NULL);
|
|
shader_print_subscript(compiler, ins->declaration.fp.body_count, NULL);
|
|
vkd3d_string_buffer_printf(buffer, " = {...}");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_RESOURCE_RAW:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
|
|
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
|
|
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_SAMPLER:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_register(compiler, &ins->declaration.sampler.src.reg, true);
|
|
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
|
|
shader_addline(buffer, ", comparisonMode");
|
|
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_TEMPS:
|
|
case VKD3DSIH_DCL_GS_INSTANCES:
|
|
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
|
|
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
|
|
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
|
|
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
|
|
case VKD3DSIH_DCL_VERTICES_OUT:
|
|
shader_print_uint_literal(compiler, " ", ins->declaration.count, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_TGSM_RAW:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg, true);
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_TGSM_STRUCTURED:
|
|
vkd3d_string_buffer_printf(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg, true);
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_THREAD_GROUP:
|
|
shader_print_uint_literal(compiler, " ", ins->declaration.thread_group_size.x, "");
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.y, "");
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.z, "");
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_UAV_RAW:
|
|
shader_dump_uav_flags(compiler, ins->flags);
|
|
shader_addline(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
|
|
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
|
shader_dump_uav_flags(compiler, ins->flags);
|
|
shader_addline(buffer, " ");
|
|
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
|
|
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
|
|
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
|
|
break;
|
|
|
|
case VKD3DSIH_DEF:
|
|
vkd3d_string_buffer_printf(buffer, " %sc%u%s", compiler->colours.reg,
|
|
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
|
|
compiler->colours.reset);
|
|
shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_float[0], "");
|
|
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[1], "");
|
|
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[2], "");
|
|
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[3], "");
|
|
break;
|
|
|
|
case VKD3DSIH_DEFI:
|
|
vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
|
|
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
|
|
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
|
|
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[1], "");
|
|
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[2], "");
|
|
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[3], "");
|
|
break;
|
|
|
|
case VKD3DSIH_DEFB:
|
|
vkd3d_string_buffer_printf(buffer, " %sb%u%s", compiler->colours.reg,
|
|
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
|
|
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
|
|
break;
|
|
|
|
default:
|
|
shader_dump_instruction_flags(compiler, ins);
|
|
|
|
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
|
|
{
|
|
shader_addline(buffer, "_indexable(");
|
|
if (ins->raw)
|
|
vkd3d_string_buffer_printf(buffer, "raw_");
|
|
if (ins->structured)
|
|
vkd3d_string_buffer_printf(buffer, "structured_");
|
|
shader_dump_resource_type(compiler, ins->resource_type);
|
|
if (ins->resource_stride)
|
|
shader_print_uint_literal(compiler, ", stride=", ins->resource_stride, "");
|
|
shader_addline(buffer, ")");
|
|
}
|
|
|
|
if (vkd3d_shader_instruction_has_texel_offset(ins))
|
|
{
|
|
shader_print_int_literal(compiler, "(", ins->texel_offset.u, "");
|
|
shader_print_int_literal(compiler, ",", ins->texel_offset.v, "");
|
|
shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
|
|
}
|
|
|
|
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
|
|
|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
|
|
|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
|
|
|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
|
|
shader_dump_data_type(compiler, ins->resource_data_type);
|
|
|
|
for (i = 0; i < ins->dst_count; ++i)
|
|
{
|
|
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
|
|
shader_addline(buffer, !i ? " " : ", ");
|
|
shader_dump_dst_param(compiler, &ins->dst[i], false);
|
|
}
|
|
|
|
/* Other source tokens */
|
|
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
|
|
{
|
|
shader_addline(buffer, !i ? " " : ", ");
|
|
shader_dump_src_param(compiler, &ins->src[i - ins->dst_count]);
|
|
}
|
|
break;
|
|
}
|
|
|
|
shader_addline(buffer, "\n");
|
|
}
|
|
|
|
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instruction_array *instructions,
|
|
const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out)
|
|
{
|
|
enum vkd3d_shader_compile_option_formatting_flags formatting;
|
|
struct vkd3d_d3d_asm_compiler compiler;
|
|
enum vkd3d_result result = VKD3D_OK;
|
|
struct vkd3d_string_buffer *buffer;
|
|
unsigned int indent, i, j;
|
|
const char *indent_str;
|
|
void *code;
|
|
|
|
static const struct vkd3d_d3d_asm_colours no_colours =
|
|
{
|
|
.reset = "",
|
|
.error = "",
|
|
.literal = "",
|
|
.modifier = "",
|
|
.opcode = "",
|
|
.reg = "",
|
|
.swizzle = "",
|
|
.version = "",
|
|
.write_mask = "",
|
|
};
|
|
static const struct vkd3d_d3d_asm_colours colours =
|
|
{
|
|
.reset = "\x1b[m",
|
|
.error = "\x1b[97;41m",
|
|
.literal = "\x1b[95m",
|
|
.modifier = "\x1b[36m",
|
|
.opcode = "\x1b[96;1m",
|
|
.reg = "\x1b[96m",
|
|
.swizzle = "\x1b[93m",
|
|
.version = "\x1b[36m",
|
|
.write_mask = "\x1b[93m",
|
|
};
|
|
|
|
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
|
|
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
|
|
if (compile_info)
|
|
{
|
|
for (i = 0; i < compile_info->option_count; ++i)
|
|
{
|
|
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
|
|
|
|
if (option->name == VKD3D_SHADER_COMPILE_OPTION_FORMATTING)
|
|
formatting = option->value;
|
|
}
|
|
}
|
|
|
|
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR)
|
|
compiler.colours = colours;
|
|
else
|
|
compiler.colours = no_colours;
|
|
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
|
|
indent_str = " ";
|
|
else
|
|
indent_str = "";
|
|
|
|
buffer = &compiler.buffer;
|
|
vkd3d_string_buffer_init(buffer);
|
|
|
|
compiler.shader_version = *shader_version;
|
|
shader_version = &compiler.shader_version;
|
|
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
|
|
shader_get_type_prefix(shader_version->type), shader_version->major,
|
|
shader_version->minor, compiler.colours.reset);
|
|
|
|
indent = 0;
|
|
for (i = 0; i < instructions->count; ++i)
|
|
{
|
|
struct vkd3d_shader_instruction *ins = &instructions->elements[i];
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_ELSE:
|
|
case VKD3DSIH_ENDIF:
|
|
case VKD3DSIH_ENDLOOP:
|
|
case VKD3DSIH_ENDSWITCH:
|
|
if (indent)
|
|
--indent;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (j = 0; j < indent; ++j)
|
|
{
|
|
vkd3d_string_buffer_printf(buffer, "%s", indent_str);
|
|
}
|
|
|
|
shader_dump_instruction(&compiler, ins);
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_ELSE:
|
|
case VKD3DSIH_IF:
|
|
case VKD3DSIH_LOOP:
|
|
case VKD3DSIH_SWITCH:
|
|
++indent;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((code = vkd3d_malloc(buffer->content_size)))
|
|
{
|
|
memcpy(code, buffer->buffer, buffer->content_size);
|
|
out->size = buffer->content_size;
|
|
out->code = code;
|
|
}
|
|
else
|
|
{
|
|
result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
vkd3d_string_buffer_cleanup(buffer);
|
|
|
|
return result;
|
|
}
|
|
|
|
void vkd3d_shader_trace(const struct vkd3d_shader_instruction_array *instructions,
|
|
const struct vkd3d_shader_version *shader_version)
|
|
{
|
|
const char *p, *q, *end;
|
|
struct vkd3d_shader_code code;
|
|
|
|
if (vkd3d_dxbc_binary_to_text(instructions, shader_version, NULL, &code) != VKD3D_OK)
|
|
return;
|
|
|
|
end = (const char *)code.code + code.size;
|
|
for (p = code.code; p < end; p = q)
|
|
{
|
|
if (!(q = memchr(p, '\n', end - p)))
|
|
q = end;
|
|
else
|
|
++q;
|
|
TRACE(" %.*s", (int)(q - p), p);
|
|
}
|
|
|
|
vkd3d_shader_free_shader_code(&code);
|
|
}
|