vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-01 17:51:14 +02:00
committed by Alexandre Julliard
parent 6be802ac1f
commit aca39afd73
3 changed files with 25 additions and 13 deletions

View File

@@ -889,11 +889,16 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
const uint32_t *ptr;
};
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_version *version);
void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);