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vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
6be802ac1f
commit
aca39afd73
@@ -889,11 +889,16 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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const uint32_t *ptr;
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};
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void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_version *version);
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void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
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const char *shader_get_type_prefix(enum vkd3d_shader_type type);
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