vkd3d-shader/hlsl: Reserve register slots for unused buffers.

This commit is contained in:
Victor Chiletto
2024-07-03 14:05:58 -03:00
parent da36a447b8
commit abbcf0461f
Notes: Henri Verbeet 2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792
2 changed files with 2 additions and 2 deletions

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@@ -717,7 +717,7 @@ float4 main(uniform float param) : sv_target
return glob * param * a * b * c * d * e * f * g * h * i * j * k * l * m;
}
[pixel shader fail todo]
[pixel shader fail]
// Unused cbuffers still reserve their slot, and count towards the limit.
float glob;