vkd3d-shader/msl: Implement VSIR_OP_HTAN.

This commit is contained in:
Henri Verbeet
2025-09-22 16:47:01 +02:00
parent f5f03dad11
commit ab54fc7b29
Notes: Henri Verbeet 2025-09-30 17:26:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1759
2 changed files with 6 additions and 4 deletions

View File

@@ -1562,6 +1562,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_HSIN: case VSIR_OP_HSIN:
msl_intrinsic(gen, ins, "sinh"); msl_intrinsic(gen, ins, "sinh");
break; break;
case VSIR_OP_HTAN:
msl_intrinsic(gen, ins, "tanh");
break;
case VSIR_OP_IF: case VSIR_OP_IF:
msl_if(gen, ins); msl_if(gen, ins);
break; break;

View File

@@ -114,12 +114,11 @@ float4 main() : sv_target
[test] [test]
uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633 uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
todo(msl & sm>=6) draw quad draw quad
probe (0, 0) f32(-0.91715234, -0.5, 0.5, 0.91715234) 64 probe (0, 0) f32(-0.91715234, -0.5, 0.5, 0.91715234) 64
uniform 0 float4 -10.0 -0.0 0.0 10.0 uniform 0 float4 -10.0 -0.0 0.0 10.0
todo(msl & sm>=6) draw quad draw quad
probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1 probe (0, 0) f32(-1.0, 0.0, 0.0, 1.0) 1
[pixel shader] [pixel shader]
uniform float4 a; uniform float4 a;