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vkd3d-shader/msl: Implement VSIR_OP_HTAN.
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Notes:
Henri Verbeet
2025-09-30 17:26:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1759
@@ -1562,6 +1562,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_HSIN:
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case VSIR_OP_HSIN:
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msl_intrinsic(gen, ins, "sinh");
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msl_intrinsic(gen, ins, "sinh");
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break;
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break;
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case VSIR_OP_HTAN:
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msl_intrinsic(gen, ins, "tanh");
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break;
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case VSIR_OP_IF:
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case VSIR_OP_IF:
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msl_if(gen, ins);
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msl_if(gen, ins);
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break;
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break;
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@@ -114,12 +114,11 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) f32(-0.91715234, -0.5, 0.5, 0.91715234) 64
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probe (0, 0) f32(-0.91715234, -0.5, 0.5, 0.91715234) 64
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1
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probe (0, 0) f32(-1.0, 0.0, 0.0, 1.0) 1
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[pixel shader]
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[pixel shader]
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uniform float4 a;
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uniform float4 a;
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