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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
demos: Get rid of handwritten GLSL shaders.
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@@ -554,40 +554,3 @@ static inline HRESULT demo_create_root_signature(ID3D12Device *device,
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return ID3D12Device_CreateRootSignature(device, 0, desc, ~(SIZE_T)0,
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&IID_ID3D12RootSignature, (void **)signature);
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}
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static inline bool demo_load_shader(struct demo *demo, const wchar_t *hlsl_name, const char *entry_point,
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const char *profile, const char *spv_name, D3D12_SHADER_BYTECODE *shader)
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{
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size_t data_size;
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struct stat st;
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ssize_t res;
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void *data;
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int fd;
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if ((fd = open(spv_name, O_RDONLY)) == -1)
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return false;
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if (fstat(fd, &st) == -1)
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goto fail;
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data_size = st.st_size;
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if (!(data = malloc(data_size)))
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goto fail;
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res = read(fd, data, data_size);
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close(fd);
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if (res != data_size)
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{
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free(data);
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return false;
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}
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shader->pShaderBytecode = data;
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shader->BytecodeLength = data_size;
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return true;
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fail:
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close(fd);
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return false;
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}
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