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synced 2025-09-12 18:50:22 -07:00
demos: Get rid of handwritten GLSL shaders.
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@@ -7,7 +7,6 @@ AC_CONFIG_LIBOBJ_DIR([portable])
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AC_CONFIG_HEADERS(include/config.h)
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AC_ARG_VAR([WIDL], [widl IDL compiler])
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AC_ARG_VAR([GLSLANG], [glslangValidator GLSL compiler])
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AC_ARG_VAR([CROSSCC32], [32-bit Windows cross compiler])
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AC_ARG_VAR([CROSSCC64], [64-bit Windows cross compiler])
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AC_ARG_WITH([spirv-tools], AS_HELP_STRING([--with-spirv-tools],
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@@ -21,8 +20,6 @@ AC_PROG_SED
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AC_PROG_MKDIR_P
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AC_CHECK_PROG([WIDL], [widl], [widl], [no])
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AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
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AC_CHECK_PROG([GLSLANG], [glslangValidator], [glslangValidator], [no])
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AS_IF([test "x$GLSLANG" = "xno"], [AC_MSG_ERROR([glslangValidator is required to compile shaders.])])
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AM_INIT_AUTOMAKE([1.11 foreign silent-rules subdir-objects no-dist-gzip dist-xz -Wall -Werror])
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AM_MAINTAINER_MODE([enable])
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