demos: Get rid of handwritten GLSL shaders.

This commit is contained in:
Józef Kucia
2017-07-28 15:26:09 +02:00
parent fec337a03c
commit aa5d48eec4
16 changed files with 606 additions and 204 deletions

View File

@@ -7,7 +7,6 @@ AC_CONFIG_LIBOBJ_DIR([portable])
AC_CONFIG_HEADERS(include/config.h)
AC_ARG_VAR([WIDL], [widl IDL compiler])
AC_ARG_VAR([GLSLANG], [glslangValidator GLSL compiler])
AC_ARG_VAR([CROSSCC32], [32-bit Windows cross compiler])
AC_ARG_VAR([CROSSCC64], [64-bit Windows cross compiler])
AC_ARG_WITH([spirv-tools], AS_HELP_STRING([--with-spirv-tools],
@@ -21,8 +20,6 @@ AC_PROG_SED
AC_PROG_MKDIR_P
AC_CHECK_PROG([WIDL], [widl], [widl], [no])
AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
AC_CHECK_PROG([GLSLANG], [glslangValidator], [glslangValidator], [no])
AS_IF([test "x$GLSLANG" = "xno"], [AC_MSG_ERROR([glslangValidator is required to compile shaders.])])
AM_INIT_AUTOMAKE([1.11 foreign silent-rules subdir-objects no-dist-gzip dist-xz -Wall -Werror])
AM_MAINTAINER_MODE([enable])