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libs/vkd3d-shader: Fix bitcasts for shader inputs.
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@ -2042,6 +2042,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_component_type component_type;
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uint32_t val_id = 0, input_id, var_id;
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uint32_t type_id, float_type_id;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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struct rb_entry *entry = NULL;
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@ -2087,18 +2088,17 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
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}
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if (component_type != VKD3D_TYPE_FLOAT)
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if (component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE)
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{
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uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, input_id);
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use_private_var = true;
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}
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else if (component_count != VKD3D_VEC4_SIZE)
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{
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
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if (component_type != VKD3D_TYPE_FLOAT)
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{
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float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
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}
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use_private_var = true;
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}
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