tests: Add more tests for predicated rendering.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-27 14:26:21 +02:00 committed by Alexandre Julliard
parent 807315c20f
commit aa341b42d7

View File

@ -30883,6 +30883,7 @@ static void prepare_instanced_draw(struct test_context *context)
static void test_conditional_rendering(void) static void test_conditional_rendering(void)
{ {
D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
ID3D12Resource *conditions, *upload_buffer;
ID3D12CommandSignature *command_signature; ID3D12CommandSignature *command_signature;
ID3D12GraphicsCommandList *command_list; ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2]; D3D12_ROOT_PARAMETER root_parameters[2];
@ -30895,7 +30896,6 @@ static void test_conditional_rendering(void)
struct test_context context; struct test_context context;
ID3D12Resource *buffer, *cb; ID3D12Resource *buffer, *cb;
struct resource_readback rb; struct resource_readback rb;
ID3D12Resource *conditions;
ID3D12CommandQueue *queue; ID3D12CommandQueue *queue;
unsigned int i; unsigned int i;
uint32_t value; uint32_t value;
@ -30976,7 +30976,7 @@ static void test_conditional_rendering(void)
transition_resource_state(command_list, context.render_target, transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
todo check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator); reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target, transition_resource_state(command_list, context.render_target,
@ -30992,6 +30992,8 @@ static void test_conditional_rendering(void)
transition_resource_state(command_list, context.render_target, transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
ID3D12GraphicsCommandList_SetPredication(command_list, conditions,
sizeof(uint64_t), D3D12_PREDICATION_OP_EQUAL_ZERO);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator); reset_command_list(command_list, context.allocator);
@ -31095,6 +31097,26 @@ static void test_conditional_rendering(void)
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
ID3D12Resource_Release(buffer); ID3D12Resource_Release(buffer);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
/* SetPredication() and upload buffer. */
upload_buffer = create_upload_buffer(context.device, sizeof(predicate_args), predicate_args);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
prepare_instanced_draw(&context);
/* Skip. */
ID3D12GraphicsCommandList_SetPredication(command_list, upload_buffer,
0, D3D12_PREDICATION_OP_EQUAL_ZERO);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
ID3D12GraphicsCommandList_SetPredication(command_list, upload_buffer,
0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator); reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target, transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
@ -31300,6 +31322,7 @@ static void test_conditional_rendering(void)
ID3D12Resource_Release(conditions); ID3D12Resource_Release(conditions);
ID3D12Resource_Release(cb); ID3D12Resource_Release(cb);
ID3D12Resource_Release(buffer); ID3D12Resource_Release(buffer);
ID3D12Resource_Release(upload_buffer);
ID3D12RootSignature_Release(root_signature); ID3D12RootSignature_Release(root_signature);
ID3D12PipelineState_Release(pipeline_state); ID3D12PipelineState_Release(pipeline_state);
destroy_test_context(&context); destroy_test_context(&context);