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vkd3d-shader/hlsl: Parse list of state blocks.
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committed by
Alexandre Julliard
parent
80320f6129
commit
a99bcb1196
Notes:
Alexandre Julliard
2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
@@ -424,9 +424,12 @@ struct hlsl_ir_var
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/* Scope that contains annotations for this variable. */
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struct hlsl_scope *annotations;
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/* The state block on the variable's declaration, if any.
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/* A dynamic array containing the state block on the variable's declaration, if any.
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* An array variable may contain multiple state blocks.
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* These are only really used for effect profiles. */
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struct hlsl_state_block *state_block;
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struct hlsl_state_block **state_blocks;
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unsigned int state_block_count;
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size_t state_block_capacity;
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/* Indexes of the IR instructions where the variable is first written and last read (liveness
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* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
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